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Don't examine every entity when extracting SpriteSources. #12957

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Apr 13, 2024
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2 changes: 1 addition & 1 deletion crates/bevy_sprite/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -214,7 +214,7 @@ pub fn calculate_bounds_2d(
impl ExtractComponent for SpriteSource {
type QueryData = ();

type QueryFilter = ();
type QueryFilter = With<SpriteSource>;

type Out = SpriteSource;

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