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Clarify error message due to missing shader file #13766

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merged 1 commit into from
Jun 10, 2024

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imrn99
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@imrn99 imrn99 commented Jun 9, 2024

Objective

The error printed-out due to a missing shader file was confusing; This PR changes the error message.

Fixes #13644

Solution

I replaced the confusing wording (... shader is not loaded yet) with a clear explanation (... shader could not be loaded)

Testing

Did you test these changes? If so, how?

removing assets/shaders/game_of_life.wgsl & running its associated example now produces the following error:

thread '<unnamed>' panicked at examples/shader/compute_shader_game_of_life.rs:233:25:
Initializing assets/shaders/game_of_life.wgsl:
Pipeline could not be compiled because the following shader could not be loaded: AssetId<bevy_render::render_resource::shader::Shader>{ index: 0, generation: 0}
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::renderer::render_system`!

I don't think there are any tests expecting the previous error message, so this change should not break anything.

Are there any parts that need more testing?

If there was an intent behind the original message, this might need more attention.

How can other people (reviewers) test your changes? Is there anything specific they need to know?

One should be able to preview the changes by running any example after deleting/renaming their associated shader(s).

If relevant, what platforms did you test these changes on, and are there any important ones you can't test?

N/A

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@alice-i-cecile alice-i-cecile added D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Jun 9, 2024
@alice-i-cecile alice-i-cecile added this to the 0.14 milestone Jun 10, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jun 10, 2024
Merged via the queue into bevyengine:main with commit 2356276 Jun 10, 2024
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@rparrett
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Thanks for taking care of this!

mockersf pushed a commit that referenced this pull request Jun 10, 2024
# Objective

The error printed-out due to a missing shader file was confusing; This
PR changes the error message.

Fixes #13644 

## Solution

I replaced the confusing wording (`... shader is not loaded yet`) with a
clear explanation (`... shader could not be loaded`)

## Testing

> Did you test these changes? If so, how?

removing `assets/shaders/game_of_life.wgsl` & running its associated
example now produces the following error:

```
thread '<unnamed>' panicked at examples/shader/compute_shader_game_of_life.rs:233:25:
Initializing assets/shaders/game_of_life.wgsl:
Pipeline could not be compiled because the following shader could not be loaded: AssetId<bevy_render::render_resource::shader::Shader>{ index: 0, generation: 0}
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::renderer::render_system`!
```

I don't think there are any tests expecting the previous error message,
so this change should not break anything.

> Are there any parts that need more testing?

If there was an intent behind the original message, this might need more
attention.

> How can other people (reviewers) test your changes? Is there anything
specific they need to know?

One should be able to preview the changes by running any example after
deleting/renaming their associated shader(s).

> If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

N/A
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A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Shader is not loaded error is unclear
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