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[Merged by Bors] - Use u32 over usize for ComponentSparseSet indicies #4723

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@james7132 james7132 commented May 11, 2022

Objective

Use less memory to store SparseSet components.

Solution

Change ComponentSparseSet to only use Entity::id in it's key internally, and change the usize value in it's SparseArray to use u32 instead, as it cannot have more than u32::MAX live entities stored at once.

This should reduce the overhead of storing components in sparse set storage by 50%.

@james7132 james7132 added A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times labels May 11, 2022
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james7132 commented May 18, 2022

As @TheRawMeatball stated, the cast is likely inconsequential. Here are the relevant benchmark results, most of these are within a reasonable margin of error, but there are notable speedups in sparse set iteration with the indexes being smaller, and thus a bit more cache friendly.

group                                                    main                                     u32-component-sparse-set
-----                                                    ----                                     ------------------------
add_remove_component/sparse_set                          1.02  1319.4±91.25µs        ? ?/sec      1.00  1291.4±78.07µs        ? ?/sec
add_remove_component_big/sparse_set                      1.02  1500.2±336.32µs        ? ?/sec     1.00  1473.8±321.34µs        ? ?/sec
query_get/50000_entities_sparse                          1.07  1127.2±55.93µs        ? ?/sec      1.00  1053.6±22.41µs        ? ?/sec
query_get_component/50000_entities_sparse                1.02  1287.5±52.23µs        ? ?/sec      1.00  1257.3±167.29µs        ? ?/sec
simple_iter/sparse                                       1.09     61.3±0.32µs        ? ?/sec      1.00     56.1±1.11µs        ? ?/sec
simple_iter/sparse_foreach                               1.12     50.4±0.76µs        ? ?/sec      1.00     44.8±1.89µs        ? ?/sec
sparse_fragmented_iter/base                              1.09     12.8±0.86ns        ? ?/sec      1.00     11.7±1.18ns        ? ?/sec
sparse_fragmented_iter/foreach                           1.03      8.9±0.14ns        ? ?/sec      1.00      8.7±0.31ns        ? ?/sec
world_get/50000_entities_sparse                          1.00    548.2±8.05µs        ? ?/sec      1.00   547.7±13.61µs        ? ?/sec
world_query_for_each/50000_entities_sparse               1.17     95.8±0.91µs        ? ?/sec      1.00     81.9±1.48µs        ? ?/sec
world_query_get/50000_entities_sparse                    1.00   398.2±10.82µs        ? ?/sec      1.00   397.8±11.95µs        ? ?/sec
world_query_iter/50000_entities_sparse                   1.19    102.8±3.31µs        ? ?/sec      1.00     86.7±1.59µs        ? ?/sec

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@bevyengine/ecs-team more performance optimizations that are ready to review.

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To add to this, a lot of the stored usizes we have could also be u32s. Most notably Archetype::entity_table_rows, which could speed up archetype based iteration in general.

I'll leave this for a separate PR so we can benchmark each part in isolation.

@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 19, 2022
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bors r+

bors bot pushed a commit that referenced this pull request May 30, 2022
# Objective
Use less memory to store SparseSet components.

## Solution
Change `ComponentSparseSet` to only use `Entity::id` in it's key internally, and change the usize value in it's SparseArray to use u32 instead, as it cannot have more than u32::MAX live entities stored at once.

This should reduce the overhead of storing components in sparse set storage by 50%.
@bors bors bot changed the title Use u32 over usize for ComponentSparseSet indicies [Merged by Bors] - Use u32 over usize for ComponentSparseSet indicies May 30, 2022
@bors bors bot closed this May 30, 2022
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alice-i-cecile commented May 30, 2022

This appears to have caused a failure on release builds. Investigating now-ish; I'm aiming to submit a fix by the end of the day.

EDIT: @james7132 said they'll tackle this, the problem is with the debug asserts getting compiled in release mode, where the types differ.

Because debug_assert! is implemented as if cfg!(debug_assertions) { assert!(/* ... */) }

james7132 added a commit to james7132/bevy that referenced this pull request Jun 7, 2022
# Objective
Use less memory to store SparseSet components.

## Solution
Change `ComponentSparseSet` to only use `Entity::id` in it's key internally, and change the usize value in it's SparseArray to use u32 instead, as it cannot have more than u32::MAX live entities stored at once.

This should reduce the overhead of storing components in sparse set storage by 50%.
@james7132 james7132 deleted the u32-component-sparse-set branch June 22, 2022 08:22
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective
Use less memory to store SparseSet components.

## Solution
Change `ComponentSparseSet` to only use `Entity::id` in it's key internally, and change the usize value in it's SparseArray to use u32 instead, as it cannot have more than u32::MAX live entities stored at once.

This should reduce the overhead of storing components in sparse set storage by 50%.
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5 participants