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Align bevy_input::Touch API with other similar APIs #952

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merged 1 commit into from
Dec 1, 2020
Merged

Align bevy_input::Touch API with other similar APIs #952

merged 1 commit into from
Dec 1, 2020

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ambeeeeee
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With the recent changes to APIs in Time and Timer, I came across Touch which would benefit from the same change. Upon code approval I can add it to the changelog.

My last PR randomly killed itself when I was messing with the git history, odd.

@memoryruins memoryruins added C-Code-Quality A section of code that is hard to understand or change A-Input Player input via keyboard, mouse, gamepad, and more labels Nov 29, 2020
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@CleanCut CleanCut left a comment

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Seems consistent with the Timer changes.

Should delta and distance also be marked #[inline] for consistency?

@ambeeeeee
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Seems consistent with the Timer changes.

Should delta and distance also be marked #[inline] for consistency?

I decided not to immediately since they're not simple getters and setters, but we'll see what @cart thinks.

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cart commented Dec 1, 2020

Yeah whether or not to inline is always an interesting question. I think we should only "always default" to inlining simple field accesses. Everything else should probably be informed by benchmarks (both perf and compile time).

@cart cart merged commit 4c1bc02 into bevyengine:master Dec 1, 2020
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CleanCut commented Dec 1, 2020

Yeah whether or not to inline is always an interesting question. I think we should only "always default" to inlining simple field accesses. Everything else should probably be informed by benchmarks (both perf and compile time).

Great, it's nice to have a guideline. 👍

@fopsdev fopsdev mentioned this pull request Jan 24, 2021
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4 participants