Releases: bhnn/hunter-sim
Releases · bhnn/hunter-sim
v0.6.0 - New relics, more loot and more stats!
New additions and changes:
- added relics 16 and 17 to the simulation
max
is now an accepted input to inscryption levels in build configs- units and hunter stats are now displayed as percentages instead of decimals
- added Helltouch, Medusa and Trample kills as combat stats
Fixes:
- fixed missing loot from Helltouch, Medusa and Trample kills (yikes)
- fixed stage 0 never receiving LL procs
- fixed incorrect application of innovation node 3 effect
- fixed passage of time when using Trample and allowed it to scale with critical hits
v0.5.0 - Ozzy stage 200 boss and new results display
This update requires installing 1 more python package. Before use, please execute
python -m pip install -r requirements.txt
again to install everything that is required.
- added Ozzy stage 200 boss encounter
- added gem info and relics to build printout
- modernised combat statistics display
- added console flag (
-s
) to suppress all result output except loot and stages
v0.4.1 - Build validation
v0.4.0 - Gem nodes and a new boss!
What's Changed
- added Borge boss 200 (only unknown: strength and effects of secondary attack)
- added:
- inscryption 60
- attraction 3 catch-up
- creation nodes 1/2/3
- attraction node 3
- innovation node 3
- removed multistrikes and multistrike/echo damage from total damage and total attacks calculations
- added tracking for total stun duration, total omen of decay damage, total extra damage from crippling shots and total echo procs for Ozzy
- fixed small oversights
It's currently unclear how creation 2 and innovation 3 are applied. Expect some changes in case these were applied the wrong way.
v0.3.1
v0.3.0 - Multiprocessing!
- Switched from multithreading to multiprocessing and achieved noticeable speed-up. The magic number of total processes to use appears to be your CPU core count
- Added percentage differences to build comparison print-out
v0.2.0 - Major loot fix
Critical bugs in the stage loot multiplier and timeless mastery calculations were found and fixed. LPH values should make much more sense now.
Initial release v0.1.0
First public release, mostly for testing.