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Releases: bhnn/hunter-sim

v0.6.0 - New relics, more loot and more stats!

11 Mar 01:39
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New additions and changes:

  • added relics 16 and 17 to the simulation
  • max is now an accepted input to inscryption levels in build configs
  • units and hunter stats are now displayed as percentages instead of decimals
  • added Helltouch, Medusa and Trample kills as combat stats

Fixes:

  • fixed missing loot from Helltouch, Medusa and Trample kills (yikes)
  • fixed stage 0 never receiving LL procs
  • fixed incorrect application of innovation node 3 effect
  • fixed passage of time when using Trample and allowed it to scale with critical hits

v0.5.0 - Ozzy stage 200 boss and new results display

23 Feb 10:51
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This update requires installing 1 more python package. Before use, please execute python -m pip install -r requirements.txt again to install everything that is required.

  • added Ozzy stage 200 boss encounter
  • added gem info and relics to build printout
  • modernised combat statistics display
  • added console flag (-s) to suppress all result output except loot and stages

v0.4.1 - Build validation

10 Feb 02:25
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Pre-release

Build printouts at the start of a sim now contain level and (points spent / points available) displays for talents and attributes and notifies you of any max levels the build exceeds:

image

v0.4.0 - Gem nodes and a new boss!

07 Feb 16:36
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Pre-release

What's Changed

  • added Borge boss 200 (only unknown: strength and effects of secondary attack)
  • added:
    • inscryption 60
    • attraction 3 catch-up
    • creation nodes 1/2/3
    • attraction node 3
    • innovation node 3
  • removed multistrikes and multistrike/echo damage from total damage and total attacks calculations
  • added tracking for total stun duration, total omen of decay damage, total extra damage from crippling shots and total echo procs for Ozzy
  • fixed small oversights

It's currently unclear how creation 2 and innovation 3 are applied. Expect some changes in case these were applied the wrong way.

v0.3.1

04 Feb 18:42
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v0.3.1 Pre-release
Pre-release
  • Fixed Gift of Medusa malfunction leading to increased enemy attack frequency

v0.3.0 - Multiprocessing!

01 Feb 13:30
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  • Switched from multithreading to multiprocessing and achieved noticeable speed-up. The magic number of total processes to use appears to be your CPU core count
  • Added percentage differences to build comparison print-out

v0.2.0 - Major loot fix

29 Jan 23:44
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Pre-release

Critical bugs in the stage loot multiplier and timeless mastery calculations were found and fixed. LPH values should make much more sense now.

Initial release v0.1.0

29 Jan 16:43
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First public release, mostly for testing.