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# circleescape | ||
# pingpong | ||
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See the demo here : https://bibhuticoder.github.io/pingpong |
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<html> | ||
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<head> | ||
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<title> Copter </title> | ||
<link rel="stylesheet" href="styles.css" /> | ||
<script type="text/javascript" src = "jquery.min.js"> </script> | ||
<script type="text/javascript" src="script.js"> </script> | ||
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</head> | ||
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<body> | ||
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<canvas id="canvas" height="450" width="900"> </canvas> | ||
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</body> | ||
</html> |
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'use strict'; | ||
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$(window).load(function(){ | ||
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var canvas = $("#canvas")[0]; | ||
var ctx = canvas.getContext('2d'); | ||
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var Width, | ||
Height, | ||
i, | ||
circles, | ||
playerTimer, | ||
circlesTimer, | ||
score, | ||
colors, | ||
circle, | ||
player, | ||
gameStarted; | ||
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setCanvasSize(); | ||
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start(); | ||
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function start(){ | ||
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circles = []; | ||
score = 0; | ||
gameStarted = false; | ||
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colors = ['gray', 'skyblue', 'orange', 'chocolate', 'coral', 'limegreen', 'cyan', 'khaki', 'salmon', 'skyblue', 'burlywood', 'mediumpurple', 'goldenrod']; | ||
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player = { | ||
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color: "red", | ||
borderColor: "black", | ||
size:10, | ||
defaultSpeed: 8, | ||
speed: 8, | ||
x:500, | ||
y:200 | ||
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} | ||
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//before the game starts show the animation | ||
generateCircles(); | ||
playerTimer = setInterval(draw, 30); | ||
circlesTimer = setInterval(generateCircles, 2000); | ||
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} | ||
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$("#canvas").mousedown(function(){ | ||
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if(gameStarted){ | ||
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player.speed = -player.defaultSpeed; | ||
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} | ||
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}); | ||
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$("#canvas").mouseup(function(){ | ||
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if(gameStarted){ | ||
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player.speed = player.defaultSpeed; | ||
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} | ||
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}); | ||
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$(window).keydown(function(e){ | ||
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if(e.keyCode === 32){ | ||
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if(gameStarted === false){ | ||
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startGame(); | ||
} | ||
else{ | ||
stopGame(); | ||
} | ||
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} | ||
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}); | ||
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function startGame(){ | ||
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clearInterval(playerTimer); | ||
clearInterval(circlesTimer); | ||
ctx.clearRect(0, 0, Width, Height); | ||
circles = []; | ||
player.y = 0; | ||
player.speed = player.defaultSpeed; | ||
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generateCircles(); | ||
playerTimer = setInterval(draw, 30); | ||
circlesTimer = setInterval(generateCircles, 2000); | ||
gameStarted = true; | ||
score = 0; | ||
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} | ||
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function stopGame(){ | ||
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clearInterval(playerTimer); | ||
clearInterval(circlesTimer); | ||
gameStarted = false; | ||
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ctx.beginPath(); | ||
ctx.strokeStyle = "red"; | ||
ctx.arc(player.x, player.y, 50, 0, 360); | ||
ctx.stroke(); | ||
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showStartMsg("Game Over"); | ||
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} | ||
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function draw(){ | ||
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//clear canvas | ||
ctx.clearRect(0, 0, Width, Height); | ||
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//It iks outside the condition, for the startup aniatiom | ||
if(circles.length > 0){ | ||
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drawCircles(); | ||
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} | ||
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if(gameStarted){ | ||
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//drawLine(); | ||
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//draw player | ||
ctx.beginPath(); | ||
if(gameStarted) player.y += player.speed; | ||
ctx.fillStyle = player.color; | ||
ctx.arc(player.x, player.y, player.size, 0, 360); | ||
ctx.fill(); | ||
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ctx.beginPath(); | ||
ctx.strokeStyle = player.borderColor; | ||
ctx.arc(player.x, player.y, player.size+1, 0, 360); | ||
ctx.stroke(); | ||
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// shakeCircles(); | ||
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updateScore(); | ||
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//check for collissions | ||
checkCollission(); | ||
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} | ||
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else{ | ||
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showStartMsg("Circle Escape"); | ||
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} | ||
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} | ||
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function checkCollission(){ | ||
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if(circles.length > 1){ | ||
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for(i=circles.length-1; i>0; i--){ | ||
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//circle timeout | ||
if((circles[i].x) < 0){ | ||
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circles.splice(i,1); | ||
score++; | ||
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} | ||
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//Colission with player | ||
var r1 = player.size; | ||
var r2 = circles[i].size; | ||
var x1 = player.x; | ||
var y1 = player.y; | ||
var x2 = circles[i].x; | ||
var y2 = circles[i].y; | ||
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var r1r2 = Math.abs(Math.sqrt(Math.pow(x2-x1,2) + Math.pow(y2-y1,2))); | ||
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if(r1r2 < Math.abs(r1+r2)){ | ||
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stopGame(); | ||
} | ||
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} | ||
} | ||
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//TOP SCREEEN SCREEN | ||
if((player.y - player.size/2) < 0){ | ||
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stopGame(); | ||
} | ||
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//BOTTOM SCREEEN SCREEN | ||
else if((player.y + player.size/2) > Height){ | ||
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stopGame(); | ||
} | ||
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} | ||
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function generateRandom(min, max){ | ||
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return Math.floor(Math.random() * (max - min + 1)) + min; | ||
} | ||
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function generateCircles(){ | ||
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for(i = 0; i < 6; i++){ | ||
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circles.push({size: generateRandom(20, 60), y: generateRandom(0,Height), x: generateRandom(Width, Width + 500), color: colors[generateRandom(0, colors.length-1)], speed: generateRandom(6,11)}); | ||
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} | ||
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} | ||
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function drawCircles() { | ||
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for(length = circles.length-1, i = length; i >= 0; i--){ | ||
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circles[i].x -= circles[i].speed; | ||
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if(score > 50) circles[i].y += generateRandom(-2, 2); | ||
else if(score > 80 && circles[i].size > 20) circles[i].size += generateRandom(-1, 1); | ||
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ctx.beginPath(); | ||
ctx.fillStyle = circles[i].color; | ||
ctx.arc(circles[i].x, circles[i].y, circles[i].size, 0, 360); | ||
ctx.fill(); | ||
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} | ||
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} | ||
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function drawLine() { | ||
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for(length = circles.length-1, i = length; i > 0; i--){ | ||
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ctx.strokeStyle = circles[i].color; | ||
ctx.beginPath(); | ||
ctx.moveTo(player.x, player.y); | ||
ctx.lineTo(circles[i].x, circles[i].y); | ||
ctx.stroke(); | ||
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} | ||
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} | ||
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function shakeCircles(){ | ||
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for(i = circles.length - 1; i > 0; i--){ | ||
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// if(circles[i].size >= 20 && circles[i].size <= 40) circles[i].size++; | ||
// else circles[i].size--; | ||
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circles[i].color = colors[generateRandom(0, circles.length)]; | ||
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} | ||
} | ||
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function setCanvasSize(){ | ||
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Width = $("body").width(); | ||
Height = $("body").height(); | ||
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$("#canvas").attr("width", Width); | ||
$("#canvas").attr("height", Height); | ||
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} | ||
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function updateScore(){ | ||
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ctx.fillStyle = "black"; | ||
ctx.font = "bolder 40px Cursive"; | ||
ctx.fillText("Score : " + score, 50, 50); | ||
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} | ||
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function showStartMsg(msg){ | ||
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ctx.fillStyle = "#373737"; | ||
ctx.font = "bolder 100px Cursive"; | ||
ctx.fillText(msg, Width/2 - (100 * msg.length)/4, Height/2); | ||
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ctx.fillStyle = "green"; | ||
ctx.font = "bolder 30px Cursive"; | ||
var mesg = "Press SPACEBAR to start"; | ||
ctx.fillText(mesg, Width/2 - (30 * mesg.length)/4, 2 * Height/3); | ||
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} | ||
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}); | ||
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body{ | ||
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background-color: chocolate; | ||
overflow: hidden; | ||
border: 0; | ||
padding: 0; | ||
width: 100%; | ||
height: 100%; | ||
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} | ||
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#canvas{ | ||
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cursor: default; | ||
position: absolute; | ||
top: 0; | ||
left: 0; | ||
background-color: white; | ||
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} | ||
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