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Current shader implementation does not support alpha channels and renders on a black texture instead (if no pixels are provided as texture). This is why layered shader support by using frame buffers does not work. Alpha blending is not an option because lose all alpha information after shading is applied.
The text was updated successfully, but these errors were encountered:
Current shader implementation does not support alpha channels and renders on a black texture instead (if no pixels are provided as texture). This is why layered shader support by using frame buffers does not work. Alpha blending is not an option because lose all alpha information after shading is applied.
The text was updated successfully, but these errors were encountered: