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Layered shader support #27

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bitbrain opened this issue Nov 8, 2016 · 0 comments
Open

Layered shader support #27

bitbrain opened this issue Nov 8, 2016 · 0 comments

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@bitbrain
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bitbrain commented Nov 8, 2016

Current shader implementation does not support alpha channels and renders on a black texture instead (if no pixels are provided as texture). This is why layered shader support by using frame buffers does not work. Alpha blending is not an option because lose all alpha information after shading is applied.

@bitbrain bitbrain modified the milestone: Version 1.0.0 (Initial Release) May 26, 2017
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