Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sprites are transparent when applying shaders #26

Closed
bitbrain opened this issue Oct 28, 2016 · 1 comment
Closed

Sprites are transparent when applying shaders #26

bitbrain opened this issue Oct 28, 2016 · 1 comment

Comments

@bitbrain
Copy link
Owner

bitbrain commented Oct 28, 2016

Apparently the GLSL shader code does not consider alpha values of applied frame buffers.

@bitbrain bitbrain added this to the Version 1.0.0 (Initial Release) milestone Oct 28, 2016
@bitbrain
Copy link
Owner Author

bitbrain commented Nov 8, 2016

Will be solved in #27.

@bitbrain bitbrain closed this as completed Nov 8, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant