This repository contains sample apps which are using the Bitmovin Player iOS SDK. The following sample apps are included at the moment:
- BasicPlayback: Shows how the Bitmovin Player can be setup for basic playback of HLS or progressive streams.
- BasicPlaybackTV: Shows how the Bitmovin Player can be setup for basic playback of HLS or progressive streams in a tvOS application.
- BasicDRMPlayback: Shows how the Bitmovin Player can be setup and configured for playback of FairPlay Streaming protected content.
- BasicCasting Shows how the ChromeCast support of the Bitmovin Player can be setup and configured.
- BasicMetadataHandling Shows how the Bitmovin Player can be setup and configured for playback of content which contains metadata.
- CustomHtmlUi Shows how the Bitmovin Player can be setup and configured to use a custom HTML UI.
- BasicAds Shows how the Bitmovin Player can be setup and configured for playback of ads.
- AirPlay Shows how AirPlay support can be enabled for the Bitmovin Player.
- SystemUI Shows how the system UI can be used instead of Bitmovin's default UI.
- BasicPlaylist Shows how to implement queueing / playlists.
- BasicOfflinePlayback Shows how the Bitmovin Player can be used to download protected and unprotected content for offline playback.
- BackgroundPlayback Shows how background playback can be implemented for the Bitmovin Player.
- AdvancedCasting Shows how to implement advanced casting use cases.
- BasicFullscreenHandling Shows how to use the
BitmovinFullscreenHandler-protocol to implement basic fullscreen handling.
Using The Sample Apps
pod install to properly initialize the workspace. In each sample app you also have to add your Bitmovin Player license key to
Info.plist file as
In addition to that you have to log in to https://dashboard.bitmovin.com, where you have to add the following bundle identifier of the sample application as an allowed domain under
Player -> Licenses:
com.bitmovin.player.samples.playback.basic com.bitmovin.player.samples.tv.playback.basic com.bitmovin.player.samples.drm.basic com.bitmovin.player.samples.casting.basic com.bitmovin.player.samples.metadata.basic com.bitmovin.player.samples.custom.ui.html com.bitmovin.player.samples.ads.basic com.bitmovin.player.samples.airplay com.bitmovin.player.samples.systemui com.bitmovin.player.samples.playlist.basic com.bitmovin.player.samples.offline.basic com.bitmovin.player.samples.playback.background com.bitmovin.player.samples.casting.advanced com.bitmovin.player.samples.fullscreen.basic
Using The Bitmovin Player iOS SDK
When you want to develop an own iOS application using the Bitmovin Player iOS SDK read through the following steps.
Adding the SDK To Your Project
To add the SDK as a dependency to your project, you have two options: Using CocoaPods or adding the SDK bundle directly.
pod 'BitmovinPlayer', git: 'https://github.com/bitmovin/bitmovin-player-ios-sdk-cocoapod.git', tag: '2.15.0' to your Podfile. After that, install the pod using
pod install. See the
Podfile of this repository for a full example.
Adding the SDK Directly
- When using XCode, go to the
Generalsettings page and add the SDK bundle (
Linked Frameworks and Libraries. The SDK bundle can be downloaded from the release page of the GitHub repository.
Add your Bitmovin player license key to the
Your player license key can be found when logging in into https://dashboard.bitmovin.com and navigating to
Player -> Licenses.
Add the Bundle identifier of the iOS application which is using the SDK as an allowed domain to the Bitmovin licensing backend. This can be also done under
Player -> Licenseswhen logging in into https://dashboard.bitmovin.com with your account.
When you do not do this, you'll get a license error when starting the application which contains the player.
If developing using Xcode 10 and targeting iOS 12 or higher, for some sample applications it’s necessary to create and use an App ID which has the app service
Access WiFi Informationenabled. This currently affects the