Releases: biwa/3dfloormode
Releases · biwa/3dfloormode
v0.2.3
- Lines connecting slope vertices and now highlighted when a slope vertex is highlighted
- An undo step is created when accepting an option in the slope data sector dialog
- Slope Mode and Draw Slope Mode are now properly canceled when pressing the cancel button in the slope data sector dialog
- The position of the CSA is now always saved, not only after disengaging 3D Floor Mode
- Input fields in the 3D floor editing dialog are now drawn properly
- Added options to configure when labels for slope vertices and sectors are shown in Slope Mode (always, never, when a slope vertex is highlighted). This can be configured in Tools -> Preferences -> 3D Floor Plugin
v0.2.2
- Fixed some crashes (by Xabis)
- When creating new 3D floor, the destination sector's heights are taken into account for the default 3D floor heights (by Xabis)
- Visibility improvements when cycling through 3D floors (by Xabis)
- Fixed slope vertex dragging problems (slope vertices now snap to the grid as expected) (by Xabis)
- Labels in Slope Mode now show "B" and "T" to indicate sloped 3D floors
- Implemented option to create the slope data sector in the CSA
- Option to reposition SVG when dragging sectors works again
v0.2.1b
v0.2.1a
v0.2.1
- Fixed a bug where custom UDMF fields were not removed from the slope data sector when deleting a SVG, resulting in unexpected behavior when undoing or redoing anything
- Fixed a crash when the sector height could not be computed from a SVG
v0.2.0
- The hole in the control sector area is gone
- The control sector area can now be dragged around (instead of only its borders)
- A comment is now added to managed 3D floor control sectors
- Changed the custom field for managed 3D floors to be compliant with the UDMF specs
- Sectors with 3D floors now have a label showing the number of 3D floors in 3D floor mode
- Added the view selection number button from sectors mode to 3D floor mode
- The 3D floor mode now uses multiple sector tags in UDMF
- Slope data for undo/redo is no longer stored in a automatically created dummy sector, but in a user-configurable sector
- 3D floors of currently highlighted sector can now be cycled through. This will highlight the current 3D floor in the docker and also tint all sectors that share this 3D floor
- The "Show shared 3D floors only" now works properly
- Added option to relocate 3D floor control sectors to the current position of the control sector area
- Added action to select the control sector of the currently highlighted 3D floor
v0.1.1a-unified
Release from the unified slope branch of the GZDB 3D floor plugin. With the unified slopes a slope can be assigned to both ceiling and floor of sectors.
Changes:
- Fixed a bug where a sector reference wasn't removed from the old SVG when the sector was assigned to a new SVG
- Improved Slope Vertex Edit form to allow applying/removing the slope to floor and/or ceiling of the selected sector(s)
- Fixed problem with ceiling/floor indicators not being displayed correctly in Slope Editing Mode
- Fixed problem with overlay not being updates immediately when a SVG is applied to or removed from a sector
- Fixed a problem where applying/removing SVGs to/from sectors did not work correctly from the slope vertex editing form
- Pressing the "clear selection" button when no slope vertices are selected will now clear the selected sectors
- Fixed a bug where labels would use up all video memory
- Fixed a bug where sectors were still being highlighted even though they don't belong to a SVG anymore
- Fixed problems that caused inadvertently selecting/deselecting sectors when using the context menu
- Fixed typo in the draw slop vertex action title
v0.1.1a
v0.1.1
- Fixed crash due to changed arrow drawing API in GZDB
- Added option to change position of slope vertices when a sector they belong to is dragged
- Slopes can now be drawn (again) when no sector is selected
- Creating or modifying a slope vertex group will now also set the heights of the affected sectors. Technically this is not needed for (G)ZDoom, but to work nicely with GZDB when changing heights in visual mode
- Changing floor or ceiling heights of a sector that belongs to slope vertex group will now update the heights of the slope vertices, and also apply the new slope to all other sectors. This is not triggered by any action, but only when heights are changed in visual mode or the map element editing dialog is opened
- Slope vertex groups can now by copied and pasted. It will always copy/paste complete groups, even when the user does not select all slope vertices
- Existing slope vertex groups are now shown in draw slope mode