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Unable to build bgfx for iOS Simulator x86_64 arch #3239
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Seems others are having the same issue as well #2399 |
I removed support for iOS simulator: |
@bkaradzic Don't we need the x86_64(intel macs) and arm64(m1 macs) simulator arch builds to be able to build and develop using the library? |
You submitted issue it doesn't work. I didn't check that recently, nor I have time to deal with it. So this wouldn't be fixed anytime soon by me, and I just removed it to not cause confusion. Once I have time to deal with simulator I might reintroduce it. |
Describe the bug
A clear and concise description of what the bug is.
I've been trying to build bgfx, bimg and bx for iOS and followed the steps recommended in the build-instructions page. While, it does build
make ios-arm
andmake ios-simulator-arm64
, but I'm seeing the below error when i runmake ios-simulator
.In file included from ../../../../bimg/src/image_decode.cpp:71: ../../../../bimg/3rdparty/stb/stb_image.h:967:1: fatal error: thread-local storage is not supported for the current target STBI_THREAD_LOCAL ^ ../../../../bimg/3rdparty/stb/stb_image.h:624:39: note: expanded from macro 'STBI_THREAD_LOCAL' #define STBI_THREAD_LOCAL thread_local
To Reproduce
Steps to reproduce the behavior:
make ios-simulator
Expected behavior
It should generate static libraries of bgfx, bimg and bx for x86_64 arch
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
I have XCode 15 running on my machine..
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