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shaderc uses the wrong path for inclusion files #34

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kevinic opened this issue May 17, 2013 · 1 comment
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shaderc uses the wrong path for inclusion files #34

kevinic opened this issue May 17, 2013 · 1 comment

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@kevinic
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kevinic commented May 17, 2013

Looks like shaderc prepends relative includes with the path to the current execution directory, instead of the current file directory.

AFAIK the examples work because the makefiles are in the same directory as the shader sources.

@bkaradzic
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Fixed 4ade098

bghgary added a commit to bghgary/bgfx that referenced this issue Feb 17, 2023
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