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Looks like shaderc prepends relative includes with the path to the current execution directory, instead of the current file directory.
AFAIK the examples work because the makefiles are in the same directory as the shader sources.
The text was updated successfully, but these errors were encountered:
Fixed include path to be relative to input file. Issue #34.
4ade098
Fixed 4ade098
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Merge pull request bkaradzic#34 from bghgary/update-bgfx
2ffbaa6
Merge latest from upstream
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Looks like shaderc prepends relative includes with the path to the current execution directory, instead of the current file directory.
AFAIK the examples work because the makefiles are in the same directory as the shader sources.
The text was updated successfully, but these errors were encountered: