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ImagePaint.qml
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ImagePaint.qml
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/* Copyright (c) 2012, 2013, 2014 BlackBerry Limited.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import bb.cascades 1.3
import "Common"
// ImagePaint is typically used for tileable images. A tileable
// image is one that can be repeated as a pattern over a surface.
// In this recipe, ImagePaint use is illustrated by showing how a Container
// background can be filled with tiled image patterns.
RecipePage {
// Javascript function to set random image source for the ImagePaintDefinition.
function randomImageSource() {
var num = Math.floor((Math.random() * 7) + 1);
var file = "";
var text = "";
switch (num) {
case 1:
file = "asset:///images/imagepaint/gplay_256x256.amd";
imageSource.text = "Nistri"
break;
case 2:
file = "asset:///images/imagepaint/pyamas_16x16.amd";
imageSource.text = "Pyamas";
break;
case 3:
file = "asset:///images/imagepaint/tactile_stripes_16x16.amd";
imageSource.text = "Tactile Stripes";
break;
case 4:
file = "asset:///images/imagepaint/white_stripes_16x16.amd";
imageSource.text = "White Stripes";
break;
case 5:
file = "asset:///images/imagepaint/scribble_light_256x256.amd";
imageSource.text = "Scribble Light";
break;
case 6:
file = "asset:///images/imagepaint/light_toast_128x128.amd";
imageSource.text = "Light Toast";
break;
case 7:
file = "asset:///images/imagepaint/gplay_256x256.amd";
imageSource.text = "Tile Gplay";
break;
}
return file;
}
Container {
background: recipeBackground.imagePaint
attachedObjects: [
// The ImagePaint defines which image to paint with and which
// repeat pattern that should be used (both X and Y direction in this
// case). The provided image needs to have a width and height that
// are each a power of two, for optimization purposes. Furthermore, the image
// has to be accompanied by a meta file (with file ending .amd)
// with the "repeatable" property set to true. Please note that the
// .png ending has been dropped on the image in order for the matching
// images/imagepaint/Tile_nistri_16x16.amd file to be found.
ImagePaintDefinition {
id: recipeBackground
imageSource: randomImageSource()
repeatPattern: RepeatPattern.XY
}
]
Container {
topPadding: ui.du(5)
horizontalAlignment: HorizontalAlignment.Fill
Label {
horizontalAlignment: HorizontalAlignment.Center
text: "Image Paint Definition Source:"
textStyle {
base: SystemDefaults.TextStyles.SmallText
}
}
Label {
id: imageSource
horizontalAlignment: HorizontalAlignment.Center
textStyle {
base: SystemDefaults.TextStyles.PrimaryText
}
}
}
}
}