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Mods #11
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It's theoretically possible, but quite tricky. The issues is that Steamodded expects mods at |
It seems Steamodded uses a library called nativefs which allows Löve2d to access files and folders outside the save directory. A simple solution would be to modify the To make such a change the AndroidManifest also probably needs the READ_EXTERNAL_STORAGE and MANAGE_EXTERNAL_STORAGE flags. |
Now that I can reliably modify the save directory (thanks again TheCatRiX), I'm open to looking into this-- but it's low priority for me at the moment. Given the info from @PGgamer2's comment though, it may be trickier than I initially expected. I'm not even sure whether nativefs support Android-- there doesn't seem to be any mention of platform on the readme. |
I was able to get mods working by just copying them to the Mods directory under the com.unofficial.balatro data directory:
I've not tested it extensively, but Divvy's preview and MoreSpeeds are working completely fine. This was made a lot easier by the recent update that also let me push my saves, thanks to the two of you for figuring that out. |
In that case, it sounds like beta-0.5.3 and up should automatically support mods without any additional changes? |
Yeah it should already work. I can't confirm, I'm not actually running your program directly since I'm on linux, but the mods should get copied alongside the saves in that step. |
In that case, I'm willing to say "Mods are not officially supported, but will probably work" haha. |
i dont know why but if i have some texture pack it doesnt seems to able to read the file, it simply say it does not exist. |
i am just using these 2 mods: |
Before anyone wastes 10 minutes of time like me, the Mods folder NEEDS to be a capital M, atleast on iOS. Kinda just hit me a little late that its super specific. |
So it does work outside of the box or something needs to be done? Should I inject steammoded or just go with the the normal setup? |
yea install steamodded with injectors, lovely is not supported
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Subject: Re: [blake502/balatro-mobile-maker] Mods (Issue #11)
Before anyone wastes 10 minutes of time like me, the Mods folder NEEDS to be a capital M, atleast on iOS. Kinda just hit me a little late that its super specific.
So it does work outside of the box or something needs to be done? Should I inject steammoded or just go with the the normal setup?
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A bit tricky to setup but works fine now ! Thank you ! |
Would there be any options to add mods to the game? I tried installing steamodded, however, the apk does not recognize the modifications, only the button appears.
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