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Direct pixel control of images.
Similar to the Graphics2D library built in to most languages where changes are committed and flushed to ImageResource instances.
In addition to pixel manipulation and drawing geometric shapes, I'd also like to have a way to manipulate the RGBA values with matrix multiplication and also use things like image copying with blend modes.
The text was updated successfully, but these errors were encountered:
Direct pixel control of images.
Similar to the Graphics2D library built in to most languages where changes are committed and flushed to ImageResource instances.
In addition to pixel manipulation and drawing geometric shapes, I'd also like to have a way to manipulate the RGBA values with matrix multiplication and also use things like image copying with blend modes.
The text was updated successfully, but these errors were encountered: