-
Notifications
You must be signed in to change notification settings - Fork 4
/
01_07_Cloaking_Rules.txt
84 lines (74 loc) · 4.29 KB
/
01_07_Cloaking_Rules.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
==============================
Cloaking
==============================
Cloaking is available to some classes as a class feature.
===== Cloaking Modules =====
Expend the cloaking module's "Nanite Activation Cost" to begin cloaking. At
the ending of every turn thereafter, you have to pay a "Nanite Upkeep" cost to
continue cloaking.
Wearers need only expend Nanites for the "Nanite Upkeep" cost at the end
of a turn that they perform actions. Cloaking requires concentration so when you
are doing nothing but watching, you may cloak for free.
You can remain cloaked for a number of turns equal to ["Cloak Turns" + your
cloaking module's "Cloak Turn Bonus"] or when you run out of Nanites, whichever
occurs sooner (see table below for "Cloak Turns") . If your cloak time runs out,
you stop cloaking and have to wait a number of actions equal to your "Charge
Delay" (listed under the relevant cloaking module's description) before being
able to cloak again.
===== Cloaking Detection =====
If someone/something is looking for you, they must pass a (normally,
perception) check at 'Detect DC' difficulty, modified by your Stealth skill.
While moving, the Detect DC is reduced (listed as 'moving Detect DC' under the
relevant cloaking module's description). There is a tell-tale shimmer in the
cloak, as the micro-foil has a hard time keeping up with moving environments.
Once the wearer has settled down, the micro-foil is able to reproduce the
surrounding environment better and will stabilize.
When using a skill (accessing a terminal, fixing something, etc.) use your
reduced, 'moving Detect DC' as you are diverting your attention. However, once
you have performed a combat action, the cloak fizzes out.
===== CLOAKING DURATIONS AND LEVELING BONUSES =====
+-----------+-------------+-----------+-----------------+
| Char lv | Cloak Turns | Detect DCs| Shadow Assn turn|
+-----------+-------------+-----------+-----------------+
| 1* | 3 | - | +1 |
+-----------+-------------+-----------+-----------------+
| 2* | 3 | - | - |
+-----------+-------------+-----------+-----------------+
| 3* | 3 | - | - |
+-----------+-------------+-----------+-----------------+
| 4* | 4 | - | - |
+-----------+-------------+-----------+-----------------+
| 5 | 4 | +5% | - |
+-----------+-------------+-----------+-----------------+
| 6 | 4 | - | +2 |
+-----------+-------------+-----------+-----------------+
| 7 | 5 | - | - |
+-----------+-------------+-----------+-----------------+
| 8 | 5 | - | - |
+-----------+-------------+-----------+-----------------+
| 9 | 5 | - | - |
+-----------+-------------+-----------+-----------------+
| 10 | 6 | +10% | - |
+-----------+-------------+-----------+-----------------+
| 11 | 6 | - | +3 |
+-----------+-------------+-----------+-----------------+
| 12 | 6 | - | - |
+-----------+-------------+-----------+-----------------+
| 13 | 7 | - | - |
+-----------+-------------+-----------+-----------------+
| 14 | 7 | - | - |
+-----------+-------------+-----------+-----------------+
| 15 | 7 | +15% | - |
+-----------+-------------+-----------+-----------------+
| 16 | 8 | - | +4 |
+-----------+-------------+-----------+-----------------+
| 17 | 8 | - | - |
+-----------+-------------+-----------+-----------------+
| 18 | 9 | - | - |
+-----------+-------------+-----------+-----------------+
| 19 | 9 | - | - |
+-----------+-------------+-----------+-----------------+
| 20 | 10 | +20% | +5 |
+-----------+-------------+-----------+-----------------+
The Table bonuses are not cumulative.
* For levels 1-4, you may only cloak once per encounter.