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Fixed loop normals not being updated after creating the mesh (calc_normals_split)
Added export presets for a couple of common vertex formats:
passthrough - GameMaker passthrough vertex format. Inverts y coordinate so topdown in Blender corresponds to topdown in GameMaker's Room Editor (with an appropriate projection matrix set)
Added a convenient Install Presets button to the Addon Preferences to install (overwrite) the above presets from defaults in the included preset files.