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v1.0.11

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@bartteunis bartteunis released this 01 Feb 21:44
· 20 commits to master since this release
  • Fixed loop normals not being updated after creating the mesh (calc_normals_split)
  • Added export presets for a couple of common vertex formats:
    • passthrough - GameMaker passthrough vertex format. Inverts y coordinate so topdown in Blender corresponds to topdown in GameMaker's Room Editor (with an appropriate projection matrix set)
    • vbuff - DDD/Penguin Editor default file format
    • vbuff_for_example - Directional Light and Shadows in 3D tutorial on the GMC
  • Added a convenient Install Presets button to the Addon Preferences to install (overwrite) the above presets from defaults in the included preset files.