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v1.0.13

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@bartteunis bartteunis released this 09 Dec 16:57

This release adds basic support for any shader node input to be written as a vertex attribute. The shader node inputs show up in the list like others and can be converted to a different data type as well, if needed. The default value is written.

  • The Mesh Data GUI also got a small update: it lists the vertex data more clearly and shows the size in bytes of the vertex format.
  • The add-on URL's were broken and have been fixed.