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Adds fading effect to the marker and trail shaders. #299

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merged 4 commits into from
Aug 28, 2020

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@kennipj kennipj commented Aug 26, 2020

When the view of the character is obstructed by a trail or marker, the marker/trail will be faded out using a texture.

Also adds support for disabling/enabling this fade effect for the .xml elements MarkerCategory and Trail by setting the fadeCenter attribute to false or true. By default all markers and trails will be faded out.

Also adds support for disabling/enabling the fade effect for each individual marker/trail, in the .xml document.
Previously when hovering over a menu item, the fade effect for trails would permanently be using a clamped version of the texture. This change removes the clamping for now, until a permanent fix is discovered.
@dlamkins dlamkins self-requested a review August 26, 2020 21:18
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2 participants