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Requirements
In order to provide effective real-time visual, vibrotactile, and auditory feedback to the user, this device requires minimum delays in data acquisition, processing, and analysis. Real-time requirements differ between the two modalities.
In the healthy walk, a complete gait cycle lasts approximately 1.05s, with 60.4% corresponding to the stance phase, and the remaining 39.6% to swing. In stroke survivors, this increases to approximately 1.32s, with the swing phase taking up 40.5% of the entire gait cycle [1]. Therefore, to capture the gait kinematics and provide feedback before a successive walking cycle is completed, in gait mode, delay should never exceed 2.64 ± 0.2 s, this corresponding to the gait cycle duration of average-paced hemiplegic walking.
In addition to auditory assistance, training mode provides visual feedback through the GUI displaying interactive games. In this context, a response time of 100 ms is perceived as instantaneous by the user [2], and it is therefore considered the real-time requirement to be met during this mode.
Click here to go back to the Real Time Characteristics section of the wiki.
- J. Boudarham et al. "Variations in Kinematics during Clinical Gait Analysis in Stroke Patients," PlosUne, vol. 8, no. 6, pp. e66421, 2013
- R. B. Miller. "Response time in man-computer conversational transactions," Proceeding AFIPS '68 (Fall, part I), pp. 267-277, 1968.