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fix: Fix client types & move BoardProps to React package (#752)
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* refactor(packages): Expose BoardProps type via 'boardgame.io/react'

BoardProps depends on some types from `@types/react`, which won’t be 
installed for TS users not using React, so exporting it from the 
top-level `'boardgame.io'` module causes errors for those users.

* refactor(client): Structure debug types to output a .d.ts file

This places the Svelte Debug component type definition in an index.ts 
alongside the index.js that re-exports the Svelte component.

* Revert "refactor(client): Structure debug types to output a .d.ts file"

This reverts commit e8f0735.

* refactor(client): Add svelte types to tsconfig, typing `.svelte` files

* refactor(packages): Convert debug package to TS

* feat(types): Hoist ambient  declaration in main types file

* chore(deps): Make Svelte a dependency

For TS users, Svelte needs to be installed so its ambient types can be 
used.

* build(tsconfig): Remove `types` field

Now the Svelte types are imported in `src/types.ts`, we don’t need to 
tell `tsc` about them in `tsconfig`.
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delucis committed Jul 18, 2020
1 parent 2108808 commit 271aecd
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Showing 9 changed files with 16 additions and 31 deletions.
7 changes: 3 additions & 4 deletions package-lock.json

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2 changes: 1 addition & 1 deletion package.json
Expand Up @@ -139,7 +139,6 @@
"style-loader": "^0.18.2",
"superagent": "^3.8.3",
"supertest": "^3.1.0",
"svelte": "^3.12.1",
"svelte-icons": "^1.1.0",
"tempy": "^0.5.0",
"ts-jest": "^24.0.2",
Expand All @@ -161,6 +160,7 @@
"redux": "^4.0.0",
"shortid": "^2.2.14",
"socket.io": "^2.1.1",
"svelte": "^3.24.0",
"ts-toolbelt": "^6.3.6",
"uuid": "3.2.1"
},
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File renamed without changes.
4 changes: 2 additions & 2 deletions packages/react.ts
Expand Up @@ -6,7 +6,7 @@
* https://opensource.org/licenses/MIT.
*/

import { Client } from '../src/client/react';
import { Client, BoardProps } from '../src/client/react';
import Lobby from '../src/lobby/react';

export { Client, Lobby };
export { Client, BoardProps, Lobby };
6 changes: 0 additions & 6 deletions rollup.config.js
Expand Up @@ -69,12 +69,6 @@ export default [
{
input: subpackages.reduce((obj, name) => {
obj[name] = `packages/${name}.ts`;

// The debug package can't be converted to TS
// yet due to the svelte import.
if (name == 'debug') {
obj[name] = 'packages/debug.js';
}
return obj;
}, {}),
external,
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2 changes: 1 addition & 1 deletion src/client/client.test.ts
Expand Up @@ -15,7 +15,7 @@ import { Transport } from './transport/transport';
import { LocalTransport, Local } from './transport/local';
import { SocketIOTransport, SocketIO } from './transport/socketio';
import { update, sync, makeMove, gameEvent } from '../core/action-creators';
import Debug from './debug';
import Debug from './debug/Debug.svelte';
import { error } from '../core/logger';
import { LogEntry, State, SyncInfo } from '../types';

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22 changes: 8 additions & 14 deletions src/client/client.ts
Expand Up @@ -16,7 +16,7 @@ import {
import * as Actions from '../core/action-types';
import * as ActionCreators from '../core/action-creators';
import { ProcessGameConfig } from '../core/game';
import Debug from './debug';
import Debug from './debug/Debug.svelte';
import { CreateGameReducer } from '../core/reducer';
import { InitializeGame } from '../core/initialize';
import { Transport, TransportOpts } from './transport/transport';
Expand All @@ -35,16 +35,10 @@ import {
type ClientAction = ActionShape.Reset | ActionShape.Sync | ActionShape.Update;
type Action = CredentialedActionShape.Any | ClientAction;

// TODO: Replace these types with the full debug interface.
// These types only specify the known interface used by a client instance.
declare class DebugPanel {
constructor(opts: { target: HTMLElement; props: { client: _ClientImpl } });
$destroy: () => void;
}
type Debug = {
interface DebugOpt {
target?: HTMLElement;
impl?: typeof DebugPanel;
};
impl?: typeof Debug;
}

/**
* createDispatchers
Expand Down Expand Up @@ -93,7 +87,7 @@ export const createPluginDispatchers = createDispatchers.bind(null, 'plugin');

export interface ClientOpts<G extends any = any> {
game: Game<G>;
debug?: Debug | boolean;
debug?: DebugOpt | boolean;
numPlayers?: number;
multiplayer?: (opts: TransportOpts) => Transport;
gameID?: string;
Expand All @@ -106,8 +100,8 @@ export interface ClientOpts<G extends any = any> {
* Implementation of Client (see below).
*/
export class _ClientImpl<G extends any = any> {
private debug?: Debug | boolean;
private _debugPanel?: DebugPanel | null;
private debug?: DebugOpt | boolean;
private _debugPanel?: Debug | null;
private gameStateOverride?: any;
private initialState: State<G>;
private multiplayer: (opts: TransportOpts) => Transport;
Expand Down Expand Up @@ -329,7 +323,7 @@ export class _ClientImpl<G extends any = any> {
this.transport.connect();
this._running = true;

let debugImpl: Debug['impl'] | null = null;
let debugImpl: DebugOpt['impl'] | null = null;

if (process.env.NODE_ENV !== 'production') {
debugImpl = Debug;
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2 changes: 0 additions & 2 deletions src/client/debug/index.js

This file was deleted.

2 changes: 1 addition & 1 deletion src/types.ts
@@ -1,6 +1,7 @@
import { Object } from 'ts-toolbelt';
import Koa from 'koa';
import { Store as ReduxStore } from 'redux';
import 'svelte';
import * as ActionCreators from './core/action-creators';
import { Flow } from './core/flow';
import { CreateGameReducer } from './core/reducer';
Expand All @@ -10,7 +11,6 @@ import { EventsAPI } from './plugins/plugin-events';
import { RandomAPI } from './plugins/plugin-random';

export { StorageAPI };
export { BoardProps } from './client/react';

export type AnyFn = (...args: any[]) => any;

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