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I think it would be useful to include, since I personally spent a very long time figuring out
1. why fnWrap was being run a second time after each move
2. why G was read-only inside fnWrap on this second call
It wasn't until I stumbled across this PR that I could reliably figure out when my moves were actually being called.
The text was updated successfully, but these errors were encountered:
The documentation for plugins does not include the
GameMethod
enum usage introduced in #980.I think it would be useful to include, since I personally spent a very long time figuring out
1. why
fnWrap
was being run a second time after each move2. why
G
was read-only insidefnWrap
on this second callIt wasn't until I stumbled across this PR that I could reliably figure out when my moves were actually being called.
The text was updated successfully, but these errors were encountered: