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Crashing when game starts #5
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The error crashes /bedwars join and to fix this you need the skins imported into the files |
what do you mean? Can you elaborate? |
And i mean BedWars\resources\skins\388 and 264 as the skin name, any skin would do like your own and rename them 264 plus 388 |
I dont see the resources folder anywhere? Am I skipping over something? |
There should one in data if you see one |
Dm me Eforce#1317 on discord and i'll send the skins if you like |
With latest commit you do not need to import the files manually. |
[01:33:24] [Server thread/CRITICAL]: InvalidArgumentException: "Invalid skin data size 0 bytes (allowed sizes: 8192, 16384, 65536)" (EXCEPTION) in "src/pocketmine/entity/Skin" at line 79
[01:33:24] [Server thread/DEBUG]: #0 src/pocketmine/entity/Human(131): pocketmine\entity\Skin->validate()
[01:33:24] [Server thread/DEBUG]: #1 src/pocketmine/entity/Human(114): pocketmine\entity\Human::deserializeSkinNBT(object pocketmine\nbt\tag\CompoundTag)
[01:33:24] [Server thread/DEBUG]: #2 plugins/BedWars-master/src/BedWars/game/Generator(96): pocketmine\entity\Human->__construct(object pocketmine\level\Level, object pocketmine\nbt\tag\CompoundTag)
[01:33:24] [Server thread/DEBUG]: #3 plugins/BedWars-master/src/BedWars/game/Game(357): BedWars\game\Generator->__construct(integer 264, integer 30, object pocketmine\level\Position, boolean 1, boolean 1)
[01:33:24] [Server thread/DEBUG]: #4 plugins/BedWars-master/src/BedWars/game/Game(334): BedWars\game\Game->initGenerators()
[01:33:24] [Server thread/DEBUG]: #5 plugins/BedWars-master/src/BedWars/game/Game(638): BedWars\game\Game->start()
[01:33:24] [Server thread/DEBUG]: #6 plugins/BedWars-master/src/BedWars/game/Game(170): BedWars\game\Game->tick()
[01:33:24] [Server thread/DEBUG]: #7 src/pocketmine/scheduler/TaskHandler(134): class@anonymous/home/container/plugins/BedWars-master/src/BedWars/game/Game.php0x7fe63636618d->onRun(integer 2861)
[01:33:24] [Server thread/DEBUG]: #8 src/pocketmine/scheduler/TaskScheduler(176): pocketmine\scheduler\TaskHandler->run(integer 2861)
[01:33:24] [Server thread/DEBUG]: #9 src/pocketmine/plugin/PluginManager(643): pocketmine\scheduler\TaskScheduler->mainThreadHeartbeat(integer 2861)
[01:33:24] [Server thread/DEBUG]: #10 src/pocketmine/Server(2380): pocketmine\plugin\PluginManager->tickSchedulers(integer 2861)
[01:33:24] [Server thread/DEBUG]: #11 src/pocketmine/Server(2143): pocketmine\Server->tick()
[01:33:24] [Server thread/DEBUG]: #12 src/pocketmine/Server(1990): pocketmine\Server->tickProcessor()
[01:33:24] [Server thread/DEBUG]: #13 src/pocketmine/Server(1584): pocketmine\Server->start()
[01:33:24] [Server thread/DEBUG]: #14 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[16] /home/container/, string[24] /home/container/plugins/)
[01:33:24] [Server thread/DEBUG]: #15 src/pocketmine/PocketMine(296): pocketmine\server()
[01:33:24] [Server thread/DEBUG]: #16 (11): require(string[71] phar:///home/container/PocketMine-MP.phar/src/pocketmine/PocketMine.php)
Happens when the game timer hits 0 and the game begins. Using the sign to join games because the /bedwars join does not work.
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