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Updating Unity plugins for version 4.1.1
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lowip committed Jun 15, 2023
1 parent 1733ce5 commit b72e747
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6 changes: 6 additions & 0 deletions Assets/Plugins/CHANGELOG.md
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## 4.1.1

##### Fixed
- Fixed the Braze iOS Push settings not being applied in the sample app code.

## 4.1.0

##### Added
Expand All @@ -18,6 +23,7 @@

#### Breaking
- Updated the Android plugin to use [Braze Android SDK 25.0.0](https://github.com/braze-inc/braze-android-sdk/blob/master/CHANGELOG.md#2500)
- Update `com.appboy.unity.AppboyUnityPlayerActivity` references to `com.braze.unity.BrazeUnityPlayerActivity`.
- Updates the native iOS bridge to use the new [Swift SDK version 6.0.0](https://github.com/braze-inc/braze-swift-sdk/blob/main/CHANGELOG.md#600).
- Replace any instances of `#import <Appboy_iOS_SDK/AppboyKit.h>` in your iOS native code with:
```
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3 changes: 3 additions & 0 deletions Assets/Plugins/iOS/AppboyAppDelegate.mm
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Expand Up @@ -30,6 +30,9 @@ - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(N
// Set listeners
[[AppboyUnityManager sharedInstance] setListenersFromPList];

// Store the braze settings (used in system push handlers)
self.brazeUnityPlist = [AppboyUnityManager sharedInstance].brazeUnityPlist;

// Register for push notifications
if ([self.brazeUnityPlist[BRZUnityAutomaticPushIntegrationKey] boolValue] &&
![self.brazeUnityPlist[BRZUnityDisableAutomaticPushRegistrationKey] boolValue]) {
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6 changes: 6 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,8 @@
## 4.1.1

##### Fixed
- Fixed the Braze iOS Push settings not being applied in the sample app code.

## 4.1.0

##### Added
Expand All @@ -18,6 +23,7 @@

#### Breaking
- Updated the Android plugin to use [Braze Android SDK 25.0.0](https://github.com/braze-inc/braze-android-sdk/blob/master/CHANGELOG.md#2500)
- Update `com.appboy.unity.AppboyUnityPlayerActivity` references to `com.braze.unity.BrazeUnityPlayerActivity`.
- Updates the native iOS bridge to use the new [Swift SDK version 6.0.0](https://github.com/braze-inc/braze-swift-sdk/blob/main/CHANGELOG.md#600).
- Replace any instances of `#import <Appboy_iOS_SDK/AppboyKit.h>` in your iOS native code with:
```
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