![Logo](/brennengreen/mwVoxelEngine/raw/master/Media/max.jpg)
A voxel engine built atop my Maxwell Engine Architecture. The engine supports rendering the rendering chunks of voxels axis aligned on a uniform grid. The engine can also handle rendering a single chunk with 16.7 million voxels. (256x256x256).
After a heightmap has been generated, the engine is also capable of simulating hydraulic erosion using a simple, classical mechanics based, hydraulic erosion simulating.
No Particle Simulated Hydraulic Erosion (16.7 million voxels)
Hydraulic Erosion Particle Simulaton w/ 150k Particles (16.7 million voxels)
Brennen Green - @TheBrennenGreen - brennengreen@outlook.com