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make scenarios 3 and 8 easier #1

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2 changes: 2 additions & 0 deletions .gitignore
@@ -0,0 +1,2 @@

*.swp
15 changes: 4 additions & 11 deletions scenarios/03_Creatures_Of_Fae.cfg
Expand Up @@ -2,11 +2,7 @@
id=03_Creatures_Of_Fae
name=_ "Creatures of Fae"
map_data="{~/add-ons/A_Fiery_Birth/maps/03_Creatures_Of_Fae.map}"
#ifdef EASY
turns=35
#else
turns=30
#endif
{TURNS 36 32 30}
next_scenario=04_Hidden_Towers

{DEFAULT_SCHEDULE_DAWN}
Expand Down Expand Up @@ -39,7 +35,8 @@ The humans and elves feared the drakes, but the dwarves were delighted with the
side=1
controller=human
recruit=Saurian Skirmisher, Saurian Augur, Drake Burner, Drake Glider, Drake Clasher, Drake Fighter
gold=150
{GOLD 200 175 150}
{INCOME 3 2 1}
team_name=good
user_team_name= _ "Scaly Folk"
{FLAG_VARIANT undead}
Expand All @@ -66,11 +63,7 @@ The humans and elves feared the drakes, but the dwarves were delighted with the
recruit=Elvish Archer, Elvish Scout, Elvish Ranger
#endif

#ifdef EASY
gold=100
#else
gold=150
#endif
{GOLD 100 125 150}
team_name=evil
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
Expand Down
102 changes: 41 additions & 61 deletions scenarios/08_Home_At_Last.cfg
Expand Up @@ -2,11 +2,7 @@
id=08_Home_At_Last
name= _ "Home At Last"
map_data="{~/add-ons/A_Fiery_Birth/maps/08_Home_At_Last.map}"
#ifdef EASY
turns=39
#else
turns=33
#endif
{TURNS 39 36 33}

{DEFAULT_SCHEDULE}

Expand All @@ -25,7 +21,7 @@
[/story]

[side]
type=Drake Burner
type=Drake Burner
id=Menir
recruit=Saurian Skirmisher, Saurian Augur, Drake Burner, Drake Glider, Drake Clasher, Drake Fighter
name= _ "Menir"
Expand All @@ -35,40 +31,37 @@
team_name=drakes
user_team_name=_"Scaly Folk"
controller=human

#ifdef HARD
gold=150
#else
gold=200
#endif

{GOLD 250 200 150}
{INCOME 3 2 1}
{FLAG_VARIANT loyalist}
[/side]

[side]
#ifdef EASY
type=Bandit
#else
type=Highwayman
#endif
id=Krush
name= _ "Krush"
side=2
canrecruit=yes
team_name=castaways
user_team_name=_"Castaways"
{GOLD 100 150 200}
{INCOME 2 6 10}
#ifdef EASY
gold=110
income=2
recruit=Thug, Footpad, Poacher, Thief
#endif
#ifdef NORMAL
gold=190
income=8
recruit=Thug, Footpad, Poacher, Thief, Bandit, Trapper, Outlaw
#endif
#ifdef HARD
gold=220
income=12
recruit=Poacher, Thief, Bandit, Trapper, Outlaw
#endif
[ai]
aggression=0.75
{QUANTITY aggression 0.6 0.7 0.8}
[/ai]
[/side]

Expand All @@ -82,13 +75,8 @@
name= _ "Grunk"
side=3
canrecruit=yes
#ifdef EASY
gold=110
income=2
#else
gold=190
income=8
#endif
{GOLD 100 150 200}
{INCOME 2 5 8}
team_name=castaways
user_team_name=_"Castaways"

Expand All @@ -103,28 +91,22 @@
#endif

[ai]
aggression=0.75
{QUANTITY aggression 0.6 0.7 0.8}
[/ai]
[/side]

[side]
#ifdef EASY
type=Naga Warrior
#else
type=Naga Myrmidon
#endif
id=Merkush
name= _ "Merkush"
side=4
canrecruit=yes
#ifdef EASY
gold=110
income=2
#endif
#ifdef NORMAL
gold=190
income=8
#endif
#ifdef HARD
gold=220
income=12
#endif
{GOLD 100 150 200}
{INCOME 2 6 10}
team_name=castaways
user_team_name=_"Castaways"

Expand All @@ -135,17 +117,17 @@
#endif

[ai]
aggression=0.75
{QUANTITY aggression 0.6 0.7 0.8}
[/ai]
[/side]

[event]
name=prestart
[allow_recruit]
side=1
type=Drake Burner, Drake Glider, Drake Fighter
[/allow_recruit]
{MODIFY_UNIT (id=Szel) canrecruit no}
[allow_recruit]
side=1
type=Drake Burner, Drake Glider, Drake Fighter
[/allow_recruit]
{MODIFY_UNIT (id=Szel) canrecruit no}
[objectives]
side=1
[objective]
Expand All @@ -168,10 +150,10 @@


[event]
[recall]
id=Szel
[/recall]
{MAKE_HERO Szel}
[recall]
id=Szel
[/recall]
{MAKE_HERO Szel}
name=start
[message]
speaker=Krush
Expand Down Expand Up @@ -228,12 +210,12 @@

[gold]
side=3
amount=90
{QUANTITY amount 70 80 90}
[/gold]

[gold]
side=4
amount=90
{QUANTITY amount 70 80 90}
[/gold]

[/event]
Expand Down Expand Up @@ -261,12 +243,12 @@

[gold]
side=2
amount=90
{QUANTITY amount 70 80 90}
[/gold]

[gold]
side=4
amount=90
{QUANTITY amount 70 80 90}
[/gold]

[/event]
Expand Down Expand Up @@ -294,12 +276,12 @@

[gold]
side=3
amount=90
{QUANTITY amount 70 80 90}
[/gold]

[gold]
side=2
amount=90
{QUANTITY amount 70 80 90}
[/gold]

[/event]
Expand Down Expand Up @@ -335,23 +317,21 @@
result=defeat
[/endlevel]
[/event]
#ifdef HARD
[event]
name=turn 10
[gold]
side=2
amount=150
{QUANTITY amount 0 75 150}
[/gold]
[gold]
side=3
amount=150
{QUANTITY amount 0 75 150}
[/gold]
[gold]
side=4
amount=150
{QUANTITY amount 0 75 150}
[/gold]

[/event]
#endif

[/scenario]
[/scenario]