- Created game world
- Created cannon
- Created cannonball
- Created target
- Cannon points towards the mouse
- Cannon fires cannonball toward the mouse when clicked
- Cannonball is affected by gravity
- Cannonball is affected by wind
- Wind indicator is displayed
- Missing resets the cannonball
- Hitting the target resets target, ball, and wind
- Show score
- Show the wind using particles
- Change the cannon to be a sprite of a cannon
- Make physics be based on frame rate