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Re-organize the server by switching to a model based approach for games.
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/* | ||
NodeGame: Shooter | ||
Copyright (c) 2010 Ivo Wetzel. | ||
All rights reserved. | ||
NodeGame: Shooter is free software: you can redistribute it and/or | ||
modify it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
NodeGame: Shooter is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License along with | ||
NodeGame: Game. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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// Server ---------------------------------------------------------------------- | ||
// ----------------------------------------------------------------------------- | ||
var NodeGame = require('./nodegame/nodegame'); | ||
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// Setup Game Model | ||
Shooter = NodeGame.Model(20); | ||
require('./shooter/game'); | ||
require('./shooter/client'); | ||
require('./shooter/actors'); | ||
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// Start a Server | ||
Shooter.Server({ | ||
'port': Math.abs(process.argv[2]) || 28785, | ||
'status': true, | ||
'recordFile': './../record[date].js', | ||
'record': false | ||
}); | ||
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