Skip to content

My bachelor's thesis oriented on AI - reinforcement learning, Q-learning,... in game Ms.Pacman.

Notifications You must be signed in to change notification settings

brumlablo/Bachelor-Thesis---Ms-Pacman-AI

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

77 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Intelligent reactive agent for the game Ms.Pacman

Bachelor Thesis

This thesis focuses on artificial intelligence for difficult decision problemes such as the game with uncertainty Ms. Pacman. The aim of this work is to design and implement intelligent reactive agent using a method from the field of reinforcement learning, demonstrate it on visual demo Ms.Pacman and compare its intelligence with well-known informed methods of playing games (Minimax, AlfaBeta Pruning, Expectimax). The thesis is primarily structured into two parts. The theoretical part deals with adversarial search (in games), reactivity of agent and possibilities of reinforcement learning, all in the context of Ms. Pacman. The second part addresses the design of agent’s versions behaviour implementation and finally its comparison to other methods of adversarial search problem, evaluation of results and a few ideas for future improvements.

More information can be found in the added final Czech documentation.

About

My bachelor's thesis oriented on AI - reinforcement learning, Q-learning,... in game Ms.Pacman.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages