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** This repo has been moved to typed-screeps **

Typed-Screeps

The forked repository for strong Screep's TypeScript type definitions. https://screeps.com/

Installation

Using typings, add this to your typings.json:

typings install github:resir014/typed-screeps/dist/screeps.d.ts#master -SG

Breaking Changes:

  • Memory is typed by default. The added typings are:

    • CreepMemory
    • FlagMemory
    • SpawnMemory
    • RoomMemory

    If you like the idea of typed memory, but aren't ready to just fully in, just make sure you define an interface for the above four types. Then you can extend them at a later time. Example:

    interface CreepMemory { [name: string]: any };
    interface FlagMemory { [name: string]: any };
    interface SpawnMemory { [name: string]: any };
    interface RoomMemory { [name: string]: any };
  • Any place in code that uses a constant (ex STRUCTURE_EXTENSION or FIND_MY_SPAWNS is now constrained to use literal types. Here is the list of the new types:

    BodyPartConstant
    StructureConstant
    FindConstant
    LookConstant
    DirectionConstant
    ResourceConstant
    MineralConstant (this is a subset of ResourceConstant)
    ColorConstant
    ScreepsReturnCode
    

    To update your code, you just need to change any string types to match one of the above. For example, if your code had:

    function getBody(): string[] {
      return [ WORK, MOVE, CARRY ];
    }

    Change it to:

    function getBody(): BodyPartConstant[] {  // this line changed
      return [ WORK, MOVE, CARRY ];
    }
  • Some original functions were incorrectly typed to not include null as a possible return. You may need to update your code to reflect this update (ex. findClosestByPath or findClosestByRange)

Additional (non-breaking) Features:

  • ConstructionSite can be optionally constrained by a structure type (ex. ConstructionSite<STRUCTURE_CONTAINER>). TypeScript will enforce that the type property of the ConstructionSite appropriately matches
  • Resource can optionally be constrained (ex. Resource<RESOURCE_ENERGY>)
  • Mineral can optionally be constrained by MineralConstant (ex. Mineral<RESOURCE_GHODIUM>)
  • Structure can optionally be constrained (ex Structure<STRUCTURE_SPAWN | STRUCTURE_EXTENSION>)
  • Screeps classes derived from Structure (ex StructureContainer) have their type property correspondingly constrained
  • LookAt results are now constrained to the type looked for
  • Results from Find-type functions are now constrained to have a RoomPosition

Usage

Note: When using this API, you can't access creeps in manner suggested in Screeps' tutorial:

Game.creeps.Worker1  // This is not allowed by TypeScript compiler

Instead, you have to use

Game.creeps['Worker1']

Contribute

This library will stay up to date only with the help of you! If active players don't update it, it'll get lost.

To update the declarations, edit the files in ./src folder.

To compile the declarations, run:

npm run compile

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The repository for *Screeps's* TypeScript type definitions.

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