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Starlight — SMO Example

This repo contains a barebones example of a Super Mario Odyssey v1.0.0 mod written (for the most part) in C++. It is a fork of Starlight, an awesome project geared toward mod creation for Splatoon 2.

The mod itself is the same as the one in Responding to Controller Inputs in Super Mario Odyssey (teleport Mario to y=0 on Left D-Pad press), so as to act as a good comparison between an assembly-based implementation and a C++ one.

The changes in this fork are made incrementally & intentionally, with the goal of being a working example of what specifically needs to be updated in Starlight in order to adapt it to other games. You can see the required steps in the form of Pull Requests, each of which has a description of the change, and occasionally code review comments describing specific details.

Prerequisites

Building

Build has only been tested on WSL2 running Ubuntu 20.04.1.

Just run:

DEVKITPRO={path_to_devkitpro} make

On Ubuntu (and other Debian-based systems), devkitPro will be installed to /opt/devkitpro by default:

DEVKITPRO=/opt/devkitpro/ make

Installing (Atmosphère)

After a successful build, transfer:

  • Starlight-SMO-Example100.nso to /atmosphere/contents/0100000000010000/exefs/subsdk1 (note: no extension)
  • starlight_patch_100/3CA12DFAAF9C82DA064D1698DF79CDA1.ips to /atmosphere/exefs_patches/starlight_patch_100/3CA12DFAAF9C82DA064D1698DF79CDA1.ips

Starlight (Original README)

An enviroment for linking to Splatoon 2 executable and implementing hooks.

Contributors

Credits

  • devkitA64
  • libnx - switch build rules

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A Starlight fork example for Super Mario Odyssey v1.0.0.

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  • Python 79.8%
  • C++ 14.8%
  • Makefile 3.4%
  • Assembly 2.0%