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update awesome
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bsl committed Apr 30, 2013
1 parent cefb46f commit cbd6a80
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134 changes: 134 additions & 0 deletions xdg/config/awesome/scratch/drop.lua
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-------------------------------------------------------------------
-- Drop-down applications manager for the awesome window manager
-------------------------------------------------------------------
-- Coded by: * Lucas de Vries <lucas@glacicle.com>
-- Hacked by: * Adrian C. (anrxc) <anrxc@sysphere.org>
-- Licensed under the WTFPL version 2
-- * http://sam.zoy.org/wtfpl/COPYING
-------------------------------------------------------------------
-- To use this module add:
-- local scratch = require("scratch")
-- to the top of your rc.lua, and call it from a keybinding:
-- scratch.drop(prog, vert, horiz, width, height, sticky, screen)
--
-- Parameters:
-- prog - Program to run; "urxvt", "gmrun", "thunderbird"
-- vert - Vertical; "bottom", "center" or "top" (default)
-- horiz - Horizontal; "left", "right" or "center" (default)
-- width - Width in absolute pixels, or width percentage
-- when <= 1 (1 (100% of the screen) by default)
-- height - Height in absolute pixels, or height percentage
-- when <= 1 (0.25 (25% of the screen) by default)
-- sticky - Visible on all tags, false by default
-- screen - Screen (optional), mouse.screen by default
-------------------------------------------------------------------

-- Grab environment
local pairs = pairs
local awful = require("awful")
local setmetatable = setmetatable
local capi = {
mouse = mouse,
client = client,
screen = screen
}

-- Scratchdrop: drop-down applications manager for the awesome window manager
local drop = {} -- module scratch.drop


local dropdown = {}

-- Create a new window for the drop-down application when it doesn't
-- exist, or toggle between hidden and visible states when it does
function toggle(prog, vert, horiz, width, height, sticky, screen)
vert = vert or "top"
horiz = horiz or "center"
width = width or 1
height = height or 0.25
sticky = sticky or false
screen = screen or capi.mouse.screen

-- Determine signal usage in this version of awesome
local attach_signal = capi.client.connect_signal or capi.client.add_signal
local detach_signal = capi.client.disconnect_signal or capi.client.remove_signal

if not dropdown[prog] then
dropdown[prog] = {}

-- Add unmanage signal for scratchdrop programs
attach_signal("unmanage", function (c)
for scr, cl in pairs(dropdown[prog]) do
if cl == c then
dropdown[prog][scr] = nil
end
end
end)
end

if not dropdown[prog][screen] then
spawnw = function (c)
dropdown[prog][screen] = c

-- Scratchdrop clients are floaters
awful.client.floating.set(c, true)

-- Client geometry and placement
local screengeom = capi.screen[screen].workarea

if width <= 1 then width = screengeom.width * width end
if height <= 1 then height = screengeom.height * height end

if horiz == "left" then x = screengeom.x
elseif horiz == "right" then x = screengeom.width - width
else x = screengeom.x+(screengeom.width-width)/2 end

if vert == "bottom" then y = screengeom.height + screengeom.y - height
elseif vert == "center" then y = screengeom.y+(screengeom.height-height)/2
else y = screengeom.y - screengeom.y end

-- Client properties
c:geometry({ x = x, y = y, width = width, height = height })
c.ontop = true
c.above = true
c.skip_taskbar = true
if sticky then c.sticky = true end
if c.titlebar then awful.titlebar.remove(c) end

c:raise()
capi.client.focus = c
detach_signal("manage", spawnw)
end

-- Add manage signal and spawn the program
attach_signal("manage", spawnw)
awful.util.spawn(prog, false)
else
-- Get a running client
c = dropdown[prog][screen]

-- Switch the client to the current workspace
if c:isvisible() == false then c.hidden = true
awful.client.movetotag(awful.tag.selected(screen), c)
end

-- Focus and raise if hidden
if c.hidden then
-- Make sure it is centered
if vert == "center" then awful.placement.center_vertical(c) end
if horiz == "center" then awful.placement.center_horizontal(c) end
c.hidden = false
c:raise()
capi.client.focus = c
else -- Hide and detach tags if not
c.hidden = true
local ctags = c:tags()
for i, t in pairs(ctags) do
ctags[i] = nil
end
c:tags(ctags)
end
end
end

return setmetatable(drop, { __call = function(_, ...) return toggle(...) end })
14 changes: 14 additions & 0 deletions xdg/config/awesome/scratch/init.lua
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---------------------------------------------------------------
-- Drop-down applications and scratchpad manager for awesome wm
---------------------------------------------------------------
-- Coded by: * Adrian C. (anrxc) <anrxc@sysphere.org>
-- Licensed under the WTFPL version 2
-- * http://sam.zoy.org/wtfpl/COPYING
---------------------------------------------------------------

local scratch = {} -- module scratch

scratch.pad = require("scratch.pad")
scratch.drop = require("scratch.drop")

return scratch
137 changes: 137 additions & 0 deletions xdg/config/awesome/scratch/pad.lua
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---------------------------------------------------------------
-- Basic scratchpad manager for the awesome window manager
---------------------------------------------------------------
-- Coded by: * Adrian C. (anrxc) <anrxc@sysphere.org>
-- Licensed under the WTFPL version 2
-- * http://sam.zoy.org/wtfpl/COPYING
---------------------------------------------------------------
-- To use this module add:
-- local scratch = require("scratch")
-- to the top of your rc.lua, and call:
-- scratch.pad.set(c, width, height, sticky, screen)
-- from a clientkeys binding, and:
-- scratch.pad.toggle(screen)
-- from a globalkeys binding.
--
-- Parameters:
-- c - Client to scratch or un-scratch
-- width - Width in absolute pixels, or width percentage
-- when <= 1 (0.50 (50% of the screen) by default)
-- height - Height in absolute pixels, or height percentage
-- when <= 1 (0.50 (50% of the screen) by default)
-- sticky - Visible on all tags, false by default
-- screen - Screen (optional), mouse.screen by default
---------------------------------------------------------------

-- Grab environment
local pairs = pairs
local awful = require("awful")
local capi = {
mouse = mouse,
client = client,
screen = screen
}

-- Scratchpad: basic scratchpad manager for the awesome window manager
local pad = {} -- module scratch.pad


local scratchpad = {}

-- Toggle a set of properties on a client.
local function toggleprop(c, prop)
c.ontop = prop.ontop or false
c.above = prop.above or false
c.hidden = prop.hidden or false
c.sticky = prop.stick or false
c.skip_taskbar = prop.task or false
end

-- Scratch the focused client, or un-scratch and tile it. If another
-- client is already scratched, replace it with the focused client.
function pad.set(c, width, height, sticky, screen)
width = width or 0.50
height = height or 0.50
sticky = sticky or false
screen = screen or capi.mouse.screen

-- Determine signal usage in this version of awesome
local attach_signal = capi.client.connect_signal or capi.client.add_signal
local detach_signal = capi.client.disconnect_signal or capi.client.remove_signal

local function setscratch(c)
-- Scratchpad is floating and has no titlebar
awful.client.floating.set(c, true); awful.titlebar.remove(c)

-- Scratchpad client properties
toggleprop(c, {ontop=true, above=true, task=true, stick=sticky})

-- Scratchpad geometry and placement
local screengeom = capi.screen[screen].workarea
if width <= 1 then width = screengeom.width * width end
if height <= 1 then height = screengeom.height * height end

c:geometry({ -- Scratchpad is always centered on screen
x = screengeom.x + (screengeom.width - width) / 2,
y = screengeom.y + (screengeom.height - height) / 2,
width = width, height = height
})

-- Scratchpad should not loose focus
c:raise(); capi.client.focus = c
end

-- Prepare a table for storing clients,
if not scratchpad.pad then scratchpad.pad = {}
-- add unmanage signal for scratchpad clients
attach_signal("unmanage", function (c)
for scr, cl in pairs(scratchpad.pad) do
if cl == c then scratchpad.pad[scr] = nil end
end
end)
end

-- If the scratcphad is emtpy, store the client,
if not scratchpad.pad[screen] then
scratchpad.pad[screen] = c
-- then apply geometry and properties
setscratch(c)
else -- If a client is already scratched,
local oc = scratchpad.pad[screen]
-- unscratch, and compare it with the focused client
awful.client.floating.toggle(oc); toggleprop(oc, {})
-- If it matches clear the table, if not replace it
if oc == c then scratchpad.pad[screen] = nil
else scratchpad.pad[screen] = c; setscratch(c) end
end
end

-- Move the scratchpad to the current workspace, focus and raise it
-- when it's hidden, or hide it when it's visible.
function pad.toggle(screen)
screen = screen or capi.mouse.screen

-- Check if we have a client on storage,
if scratchpad.pad and
scratchpad.pad[screen] ~= nil
then -- and get it out, to play
local c = scratchpad.pad[screen]

-- If it's visible on another tag hide it,
if c:isvisible() == false then c.hidden = true
-- and move it to the current worskpace
awful.client.movetotag(awful.tag.selected(screen), c)
end

-- Focus and raise if it's hidden,
if c.hidden then
awful.placement.centered(c)
c.hidden = false
c:raise(); capi.client.focus = c
else -- hide it if it's not
c.hidden = true
end
end
end

return pad

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