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pnte

2D Graphics library for Windows in Rust

pnte is a Direct2D and DreictWrite wrapper.

Requirement

To use this library, CoInitializeEx must be called for each thread.

How to use simply

  1. Create a pnte::Context.
let ctx = pnte::Context::new(pnte::Direct2D::new()?)?;
  1. Create a render target.
let render_target = ctx.create_render_target(&window, (size.width, size.height))?;
  1. Draw.
ctx.draw(&render_target, |cmd| {
    let white = pnte::SolidColorBrush::new(&ctx, (1.0, 1.0, 1.0, 1.0))?;
    cmd.clear((0.0, 0.0, 0.0, 0.0));
    cmd.draw_text("pnte", (10.0, 10.0), &white)?;
})?;

License

This library is licensed under the MIT license.

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