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My local system is windows10, the development system is ubuntu22.04 in wsl2, I am using bullet2.88, freeglut3.0.0, glew2.1.0, swig4.0.0, the configuration is the same as the deepmimic paper environment, I use x11 in wsl2 Forwarding, windows uses VcXsrv to monitor. When I run the visualization program in the thesis, I can't display the graphics content correctly, but my code output is fine. After that, I ran the AppBasicExampleGui in the bullet example, and there was only a 10% chance that it could be displayed normally (tested 100 times). My opengl version is 3.1.6. I wonder if anyone encountered the same situation? Help me, I'm about to collapse!
Below is my output:
cd /home/peter/physic_playground ; /usr/bin/env /usr/bin/python3 /home/peter/.vscode-server/extensions/ms-python.python-2023.8.0/pythonFiles/lib/python/debugpy/adapter/../../debugpy/launcher 36605 -- /home/peter/physic_playground/run/local_run_test_env_gui.py
2023-06-27 22:07:13.058228: I tensorflow/core/platform/cpu_feature_guard.cc:182] This TensorFlow binary is optimized to use available CPU instructions in performance-critical operations.
To enable the following instructions: AVX2 FMA, in other operations, rebuild TensorFlow with the appropriate compiler flags.
2023-06-27 22:07:14.102008: W tensorflow/compiler/tf2tensorrt/utils/py_utils.cc:38] TF-TRT Warning: Could not find TensorRT
WARNING:tensorflow:From /home/peter/.local/lib/python3.10/site-packages/tensorflow/python/compat/v2_compat.py:107: disable_resource_variables (from tensorflow.python.ops.variable_scope) is deprecated and will be removed in a future version.
Instructions for updating:
non-resource variables are not supported in the long term
/home/peter/.local/lib/python3.10/site-packages/newton/model/network_blocks.py:54: UserWarning: tf.layers.flatten is deprecated and will be removed in a future version. Please use tf.keras.layers.Flatten instead.
h = tf.layers.flatten(X)
2023-06-27 22:07:16.678289: I tensorflow/compiler/mlir/mlir_graph_optimization_pass.cc:353] MLIR V1 optimization pass is not enabled
Renderer: D3D12 (Intel(R) UHD Graphics 630)
OpenGL version supported 4.1 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
Compiling shader: data/shaders/Mesh_VS.glsl
Compiling shader: data/shaders/VertColor_PS.glsl
Compiling shader: data/shaders/FullScreenQuad_VS.glsl
Compiling shader: data/shaders/DownSample_PS.glsl
Compiling shader: data/shaders/Mesh_VS.glsl
Compiling shader: data/shaders/DownSample_PS.glsl
Loaded 1.283 seconds of motion data from data/motions/humanoid3d_spinkick.txt.
Ok, I've solved this problem. It looks like a problem with intelGraphics - windows DCH drivers. The solution can be to upgrade the driver, or add: GALLIUM_DRIVER=llvmpipe to the command line.
My local system is windows10, the development system is ubuntu22.04 in wsl2, I am using bullet2.88, freeglut3.0.0, glew2.1.0, swig4.0.0, the configuration is the same as the deepmimic paper environment, I use x11 in wsl2 Forwarding, windows uses VcXsrv to monitor. When I run the visualization program in the thesis, I can't display the graphics content correctly, but my code output is fine. After that, I ran the AppBasicExampleGui in the bullet example, and there was only a 10% chance that it could be displayed normally (tested 100 times). My opengl version is 3.1.6. I wonder if anyone encountered the same situation? Help me, I'm about to collapse!
Below is my output:
cd /home/peter/physic_playground ; /usr/bin/env /usr/bin/python3 /home/peter/.vscode-server/extensions/ms-python.python-2023.8.0/pythonFiles/lib/python/debugpy/adapter/../../debugpy/launcher 36605 -- /home/peter/physic_playground/run/local_run_test_env_gui.py
2023-06-27 22:07:13.058228: I tensorflow/core/platform/cpu_feature_guard.cc:182] This TensorFlow binary is optimized to use available CPU instructions in performance-critical operations.
To enable the following instructions: AVX2 FMA, in other operations, rebuild TensorFlow with the appropriate compiler flags.
2023-06-27 22:07:14.102008: W tensorflow/compiler/tf2tensorrt/utils/py_utils.cc:38] TF-TRT Warning: Could not find TensorRT
WARNING:tensorflow:From /home/peter/.local/lib/python3.10/site-packages/tensorflow/python/compat/v2_compat.py:107: disable_resource_variables (from tensorflow.python.ops.variable_scope) is deprecated and will be removed in a future version.
Instructions for updating:
non-resource variables are not supported in the long term
/home/peter/.local/lib/python3.10/site-packages/newton/model/network_blocks.py:54: UserWarning:
tf.layers.flatten
is deprecated and will be removed in a future version. Please usetf.keras.layers.Flatten
instead.h = tf.layers.flatten(X)
2023-06-27 22:07:16.678289: I tensorflow/compiler/mlir/mlir_graph_optimization_pass.cc:353] MLIR V1 optimization pass is not enabled
Renderer: D3D12 (Intel(R) UHD Graphics 630)
OpenGL version supported 4.1 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
Compiling shader: data/shaders/Mesh_VS.glsl
Compiling shader: data/shaders/VertColor_PS.glsl
Compiling shader: data/shaders/FullScreenQuad_VS.glsl
Compiling shader: data/shaders/DownSample_PS.glsl
Compiling shader: data/shaders/Mesh_VS.glsl
Compiling shader: data/shaders/DownSample_PS.glsl
Loaded 1.283 seconds of motion data from data/motions/humanoid3d_spinkick.txt.
Agent Registry
Num Agents: 1
Agent 0: ct_pd
Compiling shader: data/shaders/Mesh_VS.glsl
Compiling shader: data/shaders/Depth_PS.glsl
Compiling shader: data/shaders/Mesh_VS.glsl
Compiling shader: data/shaders/Lighting_Lambert_PS.glsl
Loaded scene: Imitate
0.998900590229061
0.8293166566209201
0.6034301836506686
0.4551450902410313
0.38282293090748165
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