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Baritone Monetization Strategy #436
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sell baritone plugins that do niche things |
I would say that having premium features that people have to pay to get access to is a far better strategy than applying limits to currently unlimited features, as that's more likely to simply annoy current users than make them want to pay to get more. |
I wonder if additional monetization strategies could be unlocked by also implementing #152 |
Think CryptoLocker |
🚀 |
1 similar comment
🚀 |
^^^^^ |
Yup, make some premium features that are locked behind a paywall, do not restrict current capabilities or monetize them, because that would only alienate the user base. The basic feature set of Baritone (for example without bucket fall, parkour, following players or farming) are enough for an Utility Mod™ like this one. Add a few configuation options, monetize them and feel free to go. |
Another idea is to make it obvious that you can donate. Personally, I haven't noticed that you can donate at all. Hell, there isn't even anything related to donating on the readme. |
you are bad at reading then. |
wowzers!11 now its lookin like an obvious way to donate |
@EmeraldSnorlax imagine taking seriously an issue where I suggest turning baritone into cryptolocker ransomware you shouldn't |
Do it |
@EmeraldSnorlax I feel like surge pricing presents a way to efficiently price the utility of Baritone? Can you explain more about why you don't like it? @leijurv is literally living homeless in SF for his job and people are talking about how they are too cheap to pay the equivalent of a latte for baritone. SMH. |
tbh be honest builder and highway digger integration seem much more niche and should be monetized. also make forge implementation a premium release (hwid support when) |
Don't Monetize this. |
@milse113 I didn't expect such a backlash. Can you please clarify why you think Baritone shouldn't be monetized? |
Please keep Baritone free. I absolutely love looking into Baritone every so often to see it's progress, seeing somebody make a new way to have fun with minecraft brings back so much joy that I use to have ~2014. If the dev needs money, then he should set up a patreon with cosmetic-only changes and such for the community. Maybe, at most, limiting 2B2T-only features for hardcore 2B2T players to use (such as navigating highways). Maybe niche server-specific things like parkour, but there's no way to properly limit that behind a paywall without sacrificing some of the abilities of pathing. If I can't even download Baritone once every while to check out the new features because they're premium-only, or have to spend money per block just to check stuff out in my own servers, I'll just have to say goodbye to baritone and possibly minecraft as a whole for loosing my interest. |
@SylveonBottle We need to take extreme measures as @leijurv will soon be homeless after the school quarter ends and we need funds for him for shelter and food. I thought the 🌟Baritone Premium ™ would raise the most amount of money in the shortest amount of time... I ask you to consider: why can you pay for coffee / boba, but not donate to keep a man off the streets? |
stop |
Lol you just singlehandedly stopped this thread |
It is open-source... |
imagine taking a joke to monetize an open-source project seriously |
imagine necroing |
imagine complaining about someone necroing by way of an "imagine x" "meme" |
It's not necroing if it's open tho' |
imagine complaining |
+1, except I believe that it should be around 1¢/10 blocks. That's the easiest profit you can make if someone has to travel 1,000,000 blocks. Bam, you just made $1,000! Implement this simple monetizing strategy or I'll cut off my own testicles. |
or just get Brady to give you a share of Impact Premium donator money |
They're inactive on Github |
No baritone has to be monetized as well |
No you have to monetize all of it for the optimum cash flow 🤑 |
Bump. |
stonks |
what the fuck |
I don't see anything wrong with this |
What are you on? |
rocket fuel 🚀 |
If you wish to paywall, at least release the source code with it under the LGPL. I'd suggest donations and feature bounties as a good way of making money. |
If you were not aware, this pr is a joke, baritone will always be free! |
I think baritone should be free, but each command costs $5. |
We should actually make it 10$ but then have 50% off sales all the time! |
stop necroing this |
You can unsubscribe from notifications from this thread, just click the unsubscribe box below linked pull requests. |
I agree. |
You can unsubscribe from notifications from this thread, just click the unsubscribe box below linked pull requests. |
Not if they put a "Pay to unsubcribe" button LOL |
Per a conversation with @leijurv and @nacgarg on Telegram. This is meant to summarize our general ideas and provide a few action items for next steps for our goals.
Sparking this issue were two events: Baritone has been trailing FAR behind Future (@0-x-2-2 🙄) in recurring revenue (Baritone has only received a few one time donations) and @leijurv has disappointingly taken a internship instead of working on Baritone full-time during the summer. This is despite Baritone being a far more powerful tool than Impact or Future. @ZeroMemes has also opted not to share Impact donations with @leijurv. The goal of this issue is to lay the groundwork for a sustainable revenue model for Baritone - allowing full-time development for at least one developer. Potential ideas discussed are laid out below:
🌟 Baritone Premium ™
We could gate a few Baritone features behind a recurrent membership fee and introduce a so called "Baritone Premium". A few ideas for what features could be moved to the premium version are below:
🏃 Charging per a Block Traversed
Users would have a limited number of blocks they could traverse using the path finding functionality per a month before they would be asked to pay a few cents for each 100 blocks walked. @leijurv seemed very supportive per our Telegram conversation.
⚡️ Surge Pricing
Building off of the idea to charge per a path, we also discussed dynamically pricing different paths (2B2T is almost exclusively our target market here). If you wanted to move along the nether highway for instance - that would cost more based on how popular that destination was among the player base. Pricing would also be more expensive based on the time of day that path was popular during.
💰 Market-based Builder
Baritone's builder functionality is about to receive a few much needed upgrades (being able to use chests as a source of items, in-game previews to name a few), one option is just gating these behind premium - another is having players pay per a build. Each block placed would be priced based on its blocks popularity within Baritone built structures. This would cause items such as wool blocks to have a higher price than say cactus. Besides promoting diversity within player creations, this would also provide a marketplace where players could select from a library of previous structures that they could then pay to build in game.
🥇 Next steps
@nacgarg has offered to write the backend and @c0nn3r offered to do both the web frontend and surge pricing strategy.
@leijurv mentioned needing to focus on DRM to prevent illegitimate usage of premium features and pathing.
We look forward to improving Baritone's sustainable development. 👍
@c0nn3r, @nacgarg and @leijurv
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