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Releases: cademtz/sparkly-fx

v1.12.0

11 May 17:06
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  • Merged changes from XSDK base, which were mostly internal changes
  • Rewrote crash handler / crash log, and it should no longer crash in 32-bit TF2
  • Rewrote the menu to use tabs instead of collapsing headers

image

v1.11.3

26 Apr 04:26
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  • The chosen FFmpeg path will load from and save to the config

v1.11.2

26 Apr 02:27
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  • (Temporarily) removed the exception handler, which would crash while handling non-fatal exceptions. Ironic. This would crash when injecting while 32-bit TF2 is still loading the main menu.

v1.11.1

22 Apr 21:22
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  • sf_recorder_start now accepts paths with spaces, without needing quotes
  • Fixed sf_recorder_start not setting the recording path if given one
  • Fixed the debug symbols not being linked because the files were renamed after compilation

v1.11.0

21 Apr 06:47
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  • Added two new commands: sf_recorder_start and sf_recorder_stop

You can read about these commands in console-commands.md.

v1.10.4

19 Apr 02:40
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  • Added a 64-bit version
  • Fixed crashes for the 64-bit Team Fortress 2 update

Known bug:

In 64-bit Team Fortress 2, the depth buffer outputs black in the video file depending on the settings/order of your streams.
No fix has been made yet, but you can re-order and re-configure your streams until it works. It is still usable.

v1.10.3

14 Apr 20:14
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  • Fix pixel shaders (depth, normal map, etc) not drawing correctly

This workaround substitutes the vertex UV with the 32-bit DIFFUSE color, because UV is sometimes forced to (0,0) for no apparent reason.
All shaders have been refactored to read texture coordinates from the diffuse color.

v1.10.2

20 Jan 21:45
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  • Fixed the menu disappearing. Particularly when the VGUI and/or viewmodel is disabled.

v1.10.1

20 Jan 20:03
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  • Fixed the model tweak not loading its custom material from the config

v1.10.0

15 Jan 09:22
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  • Added a pixel shader option to the camera tweak
    • Added various depth shaders to encode depth
    • Added a normal map shader