Releases: cademtz/sparkly-fx
Releases · cademtz/sparkly-fx
v1.12.0
- Merged changes from XSDK base, which were mostly internal changes
- Rewrote crash handler / crash log, and it should no longer crash in 32-bit TF2
- Rewrote the menu to use tabs instead of collapsing headers
v1.11.3
- The chosen FFmpeg path will load from and save to the config
v1.11.2
- (Temporarily) removed the exception handler, which would crash while handling non-fatal exceptions. Ironic. This would crash when injecting while 32-bit TF2 is still loading the main menu.
v1.11.1
sf_recorder_start
now accepts paths with spaces, without needing quotes
- Fixed
sf_recorder_start
not setting the recording path if given one
- Fixed the debug symbols not being linked because the files were renamed after compilation
v1.11.0
- Added two new commands:
sf_recorder_start
and sf_recorder_stop
You can read about these commands in console-commands.md.
v1.10.4
- Added a 64-bit version
- Fixed crashes for the 64-bit Team Fortress 2 update
Known bug:
In 64-bit Team Fortress 2, the depth buffer outputs black in the video file depending on the settings/order of your streams.
No fix has been made yet, but you can re-order and re-configure your streams until it works. It is still usable.
v1.10.3
- Fix pixel shaders (depth, normal map, etc) not drawing correctly
This workaround substitutes the vertex UV with the 32-bit DIFFUSE color, because UV is sometimes forced to (0,0) for no apparent reason.
All shaders have been refactored to read texture coordinates from the diffuse color.
v1.10.2
- Fixed the menu disappearing. Particularly when the VGUI and/or viewmodel is disabled.
v1.10.1
- Fixed the model tweak not loading its custom material from the config
v1.10.0
- Added a pixel shader option to the camera tweak
- Added various depth shaders to encode depth
- Added a normal map shader