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more renaming
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Caleb Perkins committed Dec 6, 2011
1 parent bfe47b6 commit c239ec8
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Showing 31 changed files with 35 additions and 34 deletions.
2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Components/AudioManager.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Media;

namespace EnsemPro.Components
namespace Ensembler.Components
{
class AudioManager : GameComponent
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Components/SaveManager.cs
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using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Storage;

namespace EnsemPro.Components
namespace Ensembler.Components
{
/// <summary>
/// This is a game component that saves the game asynchronously (mostly).
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Components/ScreenManager.cs
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using Microsoft.Xna.Framework;

namespace EnsemPro.Components
namespace Ensembler.Components
{
// TODO: add state management here
class ScreenManager : GameComponent
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/DialogController.cs
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using XnaColor = Microsoft.Xna.Framework.Color;


namespace EnsemPro
namespace Ensembler
{
public class DialogController
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/GameEngine.cs
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using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
/// <summary>
/// This is the main type for your game
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/Input/InputController.cs
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using Microsoft.Xna.Framework;

namespace EnsemPro
namespace Ensembler
{
/// <summary>
/// This is a game component that implements IUpdateable.
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/Input/MouseController.cs
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using Microsoft.Xna.Framework.Input;


namespace EnsemPro
namespace Ensembler
{
public class MouseController : InputController
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/Input/WiiController.cs
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using System;
using Microsoft.Xna.Framework;

namespace EnsemPro
namespace Ensembler
{
public class WiiController : InputController
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/LevelSelectController.cs
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using Microsoft.Xna.Framework.Media;
using System;

namespace EnsemPro
namespace Ensembler
{
class LevelSelectController
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/MenuController.cs
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace EnsemPro
namespace Ensembler
{
class MenuController : IUpdateable
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/PlayLevel.cs
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using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace EnsemPro
namespace Ensembler
{
public class PlayLevel : DrawableGameComponent
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Controllers/WorldMapController.cs
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using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace EnsemPro
namespace Ensembler
{
class WorldMapController
{
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7 changes: 4 additions & 3 deletions EnsemPro/EnsemPro/Ensembler.csproj
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EnsemPro</RootNamespace>
<RootNamespace>Ensembler</RootNamespace>
<AssemblyName>EnsemPro</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<Project>{57D880B7-17CB-41FA-825E-BB6408093DE0}</Project>
<Name>DataTypes</Name>
</ProjectReference>
<ProjectReference Include="..\EnsemProContent\EnsemProContent.contentproj">
<Name>EnsemProContent</Name>
<ProjectReference Include="..\EnsemProContent\EnsemblerContent.contentproj">
<Name>EnsemblerContent %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
<Project>{81B4C940-B261-49D4-BF51-7FF754B67067}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/City.cs
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using Microsoft.Xna.Framework;

namespace EnsemPro.Models
namespace Ensembler.Models
{
public class City
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/DialogModel.cs
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using Microsoft.Xna.Framework.Content;

namespace EnsemPro
namespace Ensembler
{
public class DialogModel
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/Function.cs
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using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace EnsemPro
namespace Ensembler
{
public class Function
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/GameState.cs
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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
/// <summary>
/// Provides getters and setters for "global" game properties, such as the current resolution and screen.
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/InputBuffer.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace EnsemPro
namespace Ensembler
{
public class InputBuffer
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/Movement.cs
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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
public class Movement
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/MovementEvaluator.cs
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using System;
using Microsoft.Xna.Framework;

namespace EnsemPro
namespace Ensembler
{
public class MovementEvaluator
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/SatisfactionQueue.cs
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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
/// <summary>
/// The stars following the baton
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Models/World.cs
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namespace EnsemPro.Models
namespace Ensembler.Models
{
class World
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Program.cs
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namespace EnsemPro
namespace Ensembler
{
#if WINDOWS || XBOX
static class Program
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Views/BatonView.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
public class BatonView : DrawableGameComponent
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Views/DialogView.cs
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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
public class DialogView
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Views/LevelSelectView.cs
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Media;

namespace EnsemPro
namespace Ensembler
{
class LevelSelectView
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Views/MenuView.cs
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Media;

namespace EnsemPro
namespace Ensembler
{
class MenuView
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Views/Musician.cs
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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
class Musician
{
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Views/PauseScreen.cs
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using Microsoft.Xna.Framework.Graphics;


namespace EnsemPro
namespace Ensembler
{
/// <summary>
/// This is a game component that implements IUpdateable.
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2 changes: 1 addition & 1 deletion EnsemPro/EnsemPro/Views/WorldMapView.cs
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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace EnsemPro
namespace Ensembler
{
class WorldMapView
{
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4 changes: 2 additions & 2 deletions Ensembler.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EnsemPro", "EnsemPro\EnsemPro\EnsemPro.csproj", "{C87D0383-7523-4D4B-BEB8-68DC61C7BA56}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ensembler", "EnsemPro\EnsemPro\Ensembler.csproj", "{C87D0383-7523-4D4B-BEB8-68DC61C7BA56}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EnsemProContent", "EnsemPro\EnsemProContent\EnsemProContent.contentproj", "{81B4C940-B261-49D4-BF51-7FF754B67067}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EnsemblerContent", "EnsemPro\EnsemProContent\EnsemblerContent.contentproj", "{81B4C940-B261-49D4-BF51-7FF754B67067}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DataTypes", "DataTypes\DataTypes.csproj", "{57D880B7-17CB-41FA-825E-BB6408093DE0}"
EndProject
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