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0.9.14

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@bernatx bernatx released this 24 Dec 02:26
· 202 commits to master since this release

Release 0.9.14

Changes

  • Fixed bug in FrictionTrigger causing sometimes server segfault
  • Added attachment type "SpringArmGhost" for cinematic cameras but without doing the collision test.
  • Improved algorithm to move signals out of the road by computing the desired displacement direction.
  • Added TrafficManager.vehicle_lane_offset(actor, offset) and TrafficManager.global_lane_offset(offset) methods.
  • Some of the warnings shown when building a map will now only be showing when debugging.
  • The ids for semantic segmentation has been modified to be the same as cityscapes (labels, ids and colors)
  • Fixed bug causing traffic signals at the end points of a road to sometimes create malformed waypoints.
  • Fixed pedestrian skeleton frame, where sometimes it was draw displaced from the body
  • Fixed decals when importing maps. It was using other .json files found in other packages.
  • In multi-GPU mode some sensors now are forced to be created on the primary server always (ex. collision sensor)
  • Added the speed limits for 100, 110 and 120 Km/h.
  • Fixing sensor destruction, now the stream and socket is succesfully destroyed.
  • Fixed bug at Vehicle.get_traffic_light_state() and Vehicle.is_at_traffic_light() causing vehicles to temporarily not lose the information of a traffic light if they moved away from it before it turned green.
  • Changed the height of the automatic spawn points, from 3m to only 0.5m
  • Added pedestrian skeleton to the recorder, as additional data. They will replay with the exact pose.
  • Added multi-GPU feature. Now several servers (with dedicated GPU) can render sensors for the same simulation.
  • Fixed bug causing the Vehicle.get_traffic_light_state() function not notify about the green to yellow and yellow to red light state changes.
  • Fixed bug causing the Vehicle.is_at_traffic_light() function to return false if the traffic light was green.
  • Fixed bug causing the scene lights to return an incorrect location at large maps.
  • Fixed bug causing the world.ground_projection() function to return an incorrect location at large maps.
  • Added failure state to vehicles, which can be retrieved by using Vehicle.get_failure_state(). Only Rollover failure state is currently supported.
  • Fixed bug causing the TM to block the simulation when a vehicle with no physics was teleported.
  • Fixed bug causing the TM to block the simulation when travelling through a short roads that looped on themselves.
  • Improved the TM's handling of non signalized junctions, resulting in a more fluid overall behavior.
  • Added check to avoid adding procedural trigger boxes inside intersections.
  • Python agents now accept a carla.Map and GlobalRoutePlanner instances as inputs, avoiding the need to recompute them.
  • Python agents now have a function to lane change.
  • Python agents now detect vehicle in adjacent lanes if invaded due to the offset.
  • Fixed bug causing the python agents to sometimes not detect a blocking actor if there were severral actors around it.
  • Improved Python agents performance for large maps.
  • Fix a bug at Map.get_topology(), causing lanes with no successors to not be part of it.
  • Added new ConstantVelocityAgent
  • Added new parameter to the TrafficManager, set_desired_speed, to set a vehicle's speed.
  • Added 4 new attributes to all vehicles:
    • base_type can be use as a vehicle classification. The possible values are car, truck, van, motorcycle and bycicle.
    • special_type provides more information about the vehicle. It is currently restricted to electric, emergency and taxi, and not all vehicles have this attribute filled.
    • has_dynamics_doors can either be true or false depending on whether or not the vehicle has doors that can be opened using the API.
    • has_lights works in the same way as has_dynamic_doors, but differentiates between vehicles with lights, and those that don't.
  • Added native ackermann controller:
    • apply_ackermann_control: to apply an ackermann control command to a vehicle
    • get_ackermann_controller_settings: to get the last ackermann controller settings applied
    • apply_ackermann_controller_settings: to apply new ackermann controller settings
  • Fixed bug causing the Traffic Manager to not be deterministic when using hybrid mode
  • Added NormalsSensor, a new sensor with normals information
  • Added support for N wheeled vehicles
  • Added support for new batch commands ConsoleCommand, ApplyLocation (to actor), SetTrafficLightState
  • Added new API function: set_day_night_cycle at the LightManager, to (de)activate the automatic switch of the lights when the simulation changes from day to night mode, and viceversa.
  • Switch to boost::variant2 for rpc::Command as that allows more than 20 RPC commands
  • Added post process effects for rainy and dusty weathers.
  • Switched data type of the dust storm weather parameter from bool to float.
  • Check for the version of the installed Clang compiler during build.
  • Added API function to get direct access to the GBuffer textures of a sensor:
    • listen_to_gbuffer: to set a callback for a specific GBuffer texture