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CARLA 0.9.7 (development)

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@marcgpuig marcgpuig released this 21 Dec 05:23
· 2703 commits to master since this release

Compiled version

Patch 0.9.7.4

  • Fixed the position of a tree in Town02 that was misplaced in the middle of the road

Patch 0.9.7.3

  • Fixed #2386: agent crashes due to API changes in is_within_distance_ahead

Patch 0.9.7.2

  • Fixed values for spectator camera to work with last patch 0.9.7.1

Patch 0.9.7.1

  • Fixed bug that made the image too bright when setting quality-level Low
  • Fixed bug that kept quality-level Low instead of applying the desired quality-level Epic

Highlights

  • Add build variant with AD RSS library integration with RSS sensor and result visualization
  • Support for OpenGL and Vulkan in docker + headless mode
  • Added new sensor: Inertial measurement unit (IMU)
  • Added new sensor: Radar
  • Exposed RGB camera attributes: exposure, depth of field, tone mapper, color correction, and chromatic aberration
  • Now all the camera-based sensors are provided with an additional parametrized lens distortion shader
  • Added TrafficManager to replace autopilot in managing the NPC vehicles
  • Improved pedestrians navigation
  • Moved GNSS sensor from client to server-side
  • Added exporter plugin for UE4 to allow export meshes ready for Recast calculation
  • The 'make import' process now rename the assets accordingly and set complex collision as simple
  • New Python API function added (map.get_crosswalks()) that returns a list with all points that define the crosswalk zones from OpenDRIVE file
  • Better steering in manual control
  • Added Doxygen documentation online with automatic updates through Jenkins pipeline

See full CHANGELOG.