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imgui
imgui PublicForked from ocornut/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
C++
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PositionBasedDynamics
PositionBasedDynamics PublicForked from InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
C++
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ShaderConductor
ShaderConductor PublicForked from microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
C++
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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++
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