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In the case of view3dscene I used the repo version then compiled with Lazarus (the mac build script didn't work) after changing the castle_window requirement to LCL version. The grab is after selecting Fullscreen from the menu - view3dscene works properly with latest CGE pull this way (apart from full screen).
It's worth noting that I purchased SwitchResX from https://www.madrau.com/ which allows full use of display but in the case of the grabs it's switched off - hmm wonder if I can talk this guy into doing Vulkan support...
Ooh - I just ran view3dscene Mac (latest everything) and switched to full screen using the Mac System Menu rather than F11 (i.e. I used the green blob top right in Mac menu in above image). That one went fullscreen correctly (no menu unless you mouse to top of screen to make it pop-up)
I've got Window.Fullscreen := True immediately following my Window := TCastleWindowBase.Create(Application) but I get this (note the border)
A few days ago I ran up a Mac version of view3dscene which is even odder...
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