Pre-release of CGE 7.0: editor, glTF, Switch, sprite sheets, powerful and simpler API
michaliskambi
released this
06 Feb 04:46
·
7429 commits
to master
since this release
Pre-release of Castle Game Engine 7.0. Summary of changes (since CGE 6.4):
- CGE editor
- glTF 2.0 full support and realistic rendering upgrades
- Nintendo Switch
- Better API for viewports and cameras in
TCastleViewport
- Third-person navigation (with avatar)
- TCastleDownload class, to make asynchronous (non-blocking) downloading
- Load sprite sheets and images to TCastleScene
- Big user interface classes improvements
- Easy serialization of components as JSON
- CastleSettings.xml file support
castle-data:/
protocolTCastleBehavior
to enhanceTCastleTransform
functionality likeTCastleBillboard
orTCastleSoundSource
- Many optimizations and profiling features
- New screen effects API
- Easy mirrors on flat surfaces
- Localization
- Animation blending improvements
- Many new notable examples
- Android support for Arm64, many new services, upgrades to build infrastructure
- iOS vibrations, GPU compression, IPA building, new services
- Physics detecting collisions, settings and triggers
- Sound backends, FMOD backend, LoopingChannel, sound streaming
The more complete list of changes is here. Even that longer list is just a summary — just browse our news to know all the details.