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Fixed impassable furniture stopping the player from climbing #2716

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Apr 28, 2023
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2 changes: 1 addition & 1 deletion src/map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2060,7 +2060,7 @@ int map::climb_difficulty( const tripoint &p ) const
}

// TODO: Make this more sensible - check opposite sides, not just movement blocker count
return best_difficulty - blocks_movement;
return std::max( 0, best_difficulty - blocks_movement );
}

bool map::has_floor( const tripoint &p ) const
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