Broken/prototype cyborg rebalancing #2920
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
SUMMARY: Balance "Update broken/prototype cyborg profession"
Purpose of change
A long-running issue with the broken/prototype cyborg profession has been that it has the same point cost as the much-better-off failed cyborg profession. Back in the old days this was fine, in fact it was Coolthulhu himself if I recall who suggested it stay at a 2-point bonus. Some things have changed since then to make this less tenable, however:
Describe the solution
cyborg_harvest
itemgroup and from the prototype cyborg NPC.Describe alternatives you've considered
cyborg_harvest
with a comparable weight of just a burnt-out bionic because faulty bionic item forms being obtainable in normal gameplay is fucking weird and I still want to fix it so that uninstalling them just drops a burnt-out bionic instead.Testing
Checked affected files for syntax and lint errors.
Additional context