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Allow easy retrieval of RNG seed by the users
This makes it so that they don't need parallel RNG seed passing infrastructure for randomized data generation (e.g. inputs for benchmarks).
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// Copyright Catch2 Authors | ||
// Distributed under the Boost Software License, Version 1.0. | ||
// (See accompanying file LICENSE_1_0.txt or copy at | ||
// https://www.boost.org/LICENSE_1_0.txt) | ||
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// SPDX-License-Identifier: BSL-1.0 | ||
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#include <catch2/catch_get_random_seed.hpp> | ||
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#include <catch2/internal/catch_context.hpp> | ||
#include <catch2/catch_config.hpp> | ||
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namespace Catch { | ||
std::uint32_t getSeed() { | ||
return getCurrentContext().getConfig()->rngSeed(); | ||
} | ||
} |
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// Copyright Catch2 Authors | ||
// Distributed under the Boost Software License, Version 1.0. | ||
// (See accompanying file LICENSE_1_0.txt or copy at | ||
// https://www.boost.org/LICENSE_1_0.txt) | ||
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// SPDX-License-Identifier: BSL-1.0 | ||
#ifndef CATCH_GET_RANDOM_SEED_HPP_INCLUDED | ||
#define CATCH_GET_RANDOM_SEED_HPP_INCLUDED | ||
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#include <cstdint> | ||
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namespace Catch { | ||
//! Returns Catch2's current RNG seed. | ||
std::uint32_t getSeed(); | ||
} | ||
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#endif // CATCH_GET_RANDOM_SEED_HPP_INCLUDED |
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