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Merge specoolar/Blender-BakeLab2#32 #1

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Nov 14, 2023
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@catfag catfag commented Nov 14, 2023

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The Principled BSDF shader doesn't bake the Diffuse (Base Color) properly when the metallic is not zero. This workaround is for using a Custom Pass with the property set to Base Color. Did some testing and is working for me when baking out PBR work flow (Base Color, Metallic, Roughness, Normal).
@catfag catfag merged commit ec5efa6 into catfag:master Nov 14, 2023
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