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Cedric Pinson
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Jul 15, 2009
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To use it install copy blenderExporter/* in your ~/.blender/scripts/ | ||
To use it: | ||
copy blenderExporter/* in your ~/.blender/scripts/ | ||
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Notes | ||
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To export rigged model from blender you have to name your VertexGroup? with the bone name, because the association is done by name. | ||
If you have more than One bone in a vertex group, it will not work. It's something that has to be fixed. you can get the last | ||
version of blender exporter here http://hg.plopbyte.net/osgexport/ | ||
Features | ||
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* Export Mesh, Light, Transform | ||
* Export Action (Rigged mesh) and IPOS | ||
* Support Group in blender, and create instance in the blender file | ||
* Export multi uvs, multi texture, multi materials | ||
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Todo | ||
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* Reduce the multi vertex bone information exported in RigGeometry? (a new bug) | ||
* Share texture in stateset | ||
* Update gui |
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