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QECrmod

Crmod v4 ported to Quake Enhanced

What is it?

Crmod port.

Quake Enhanced Specific documentation:

https://docs.google.com/document/d/1ZufD9oo8IP4dla9Zy7cbv0q5zwi8AJHP2qStlEFtbOw/edit#

Original Website manual:

http://www.crmod.com/manual.html

Original Github repo:

https://github.com/jp-grossman/crmod/

Includes QCAntilag v0.4.2

https://github.com/ceeeKay/QCAntilag/releases/tag/v0.4.2

How to install

Go to your 'Saved games' quake folder, NOT THE STEAM FOLDER. You can go to it by pressing Windows+R and typing: %userprofile%\Saved Games\Nightdive Studios\Quake\Id1 Create a folder called 'id1' Create another folder and call it 'mpmod'. If you already have this folder, skip this step. Extract zip into the 'id1' folder you created on step 2. If you already have an 'id1' folder, it's likely from another mod. Unfortunately, you'll have to replace it. How to run the mod Open console and type 'game mpmod' Start a multiplayer game Technical explanation When you change to mpmod, it sets the root folder to be Saved Games, so next time the game goes into id1 it will use the files from Saved Games and override.

Credits JP Grossman

License As QECRmod is derived from CRmod, which is GPLv3, QECRmod is licensed under GPLv3. See LICENSE.txt for details.

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CRmod ported to QE

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