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A genetic algorithm utilising noise maps to create a blueprint for proceduraly generated content in traditional RPGs..

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cetiners/human_error

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human_error

This project aims to utilize evolutionary algorithms for content generation. For the foreseeable future, the aim is to create a simple RPG with decision mechanics and genetic operators to work with these mechanics to create coherent stories, quests, maps and characters.

Quest evolving process example

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A genetic algorithm utilising noise maps to create a blueprint for proceduraly generated content in traditional RPGs..

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