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.DS_Store | ||
.DS_Store | ||
node_modules/ | ||
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# HVBRD | ||
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Interactive experiment connecting a Daydream controller to the web to provide some kind of digital hoverboard experience. | ||
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# To do: | ||
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- [x] Fix color of the terrain | ||
- [x] Fix color of the background with missing sun | ||
- [x] Add score | ||
- [x] Make terrain move only after game has started | ||
- [x] Add music | ||
- [x] Check 3D model for hoverboard | ||
- [x] Style obstacles | ||
- [x] Replace cube with skateboard | ||
- [x] Style sky | ||
- [x] Add postprocessing effect on collision | ||
- [] Find a way to fade out the sound before the end | ||
- [] Fix score | ||
# HVBRD (v2 with web sockets) | ||
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Interactive hoverboard experiment using a mobile phone and web sockets. | ||
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**The original version of this project was built using a Daydream controller. | ||
To make it accessible to more people, I've changed it to use a mobile phone to connect to the browser via web sockets.** | ||
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Blog post here: | ||
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## Demo | ||
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## Tech stack | ||
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* HTML / CSS | ||
* (Vanilla) JavaScript | ||
* DeviceOrientation Web API | ||
* Three.js | ||
* Node.js w/ socket.io | ||
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## Current commands | ||
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After opening the link on mobile, place the phone on a skateboard and start tilting it from left to right to avoid obstacles. | ||
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There is no particular goal or point system at the moment. | ||
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